Battle chronicle
In the depths of Sewers, our hero faces Bat.
Bat moves its king from D7 to E8 and topples our hero's queen!
our hero is forced to flee. Bat holds the field.
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The battle, move by move
With a steady hand, our hero brings the pawn to H3, and bat's pawn advances from D5 to D4. our hero advances the pawn from F2 to F3.
Bat advances to F3 and claims our pawn.
From G1 to F3, our hero's knight swallows Bat's pawn.
From the dark, Bat pushes the pawn to C4; then our hero's knight takes H2, leaving F3 behind. Bat advances to H3 and claims our pawn.
our hero slides the knight across the board, from H2 to F3, and with dungeon cunning, Bat brings the rook to G3. With a steady hand, our hero brings the knight to H2, while bat's pawn advances from A4 to A3.
From B2 to A3, our hero's pawn swallows Bat's pawn.
Bat sets the knight on C5, watching every square; then without hurry or fear, our hero places the knight on F1. From the dark, Bat pushes the rook to D3, and right after that our hero's bishop takes B2, leaving C1 behind.
Bat answers by moving the pawn from A7 to A6; then our hero slides the bishop across the board, from B2 to A1. With dungeon cunning, Bat brings the pawn to C3.
From D2 to C3, our hero's pawn swallows Bat's pawn.
Bat's rook advances from D3 to F3. A clean strike: our hero's pawn topples the pawn on D4.
Check from Bat: the knight plants itself on D3.
Without hurry or fear, our hero places the king on D2. From the dark, Bat pushes the pawn to E4; then our hero's pawn takes A4, leaving A3 behind.
Bat's rook reaches F2 and threatens our hero's king.
our hero slides the king across the board, from D2 to E3, and with dungeon cunning, Bat brings the pawn to D5. With a steady hand, our hero brings the bishop to C3, while bat's king advances from E8 to D7.
our hero advances the knight from F1 to G3. Bat's rook reaches F3 and threatens our hero's king.
Without hurry or fear, our hero places the king on E2. Check from Bat: the knight plants itself on F4.
our hero's king takes D1, leaving E2 behind. Bat answers by moving the knight from F4 to E6; then our hero slides the knight across the board, from G3 to E2.
With dungeon cunning, Bat brings the pawn to E3. With a steady hand, our hero brings the bishop to B4, and bat's rook advances from F3 to H3.
our hero advances the pawn from A4 to A5, while bat sets the knight on F8, watching every square. From A5 to B6, our hero's pawn swallows Bat's pawn.
From the dark, Bat pushes the rook to H6; then our hero's pawn takes B7, leaving B6 behind. Bat answers by moving the pawn from A6 to A5.
From B4 to A5, our hero's bishop swallows Bat's pawn.
Bat gives check with the rook on H1.
With a steady hand, our hero brings the king to C2, while bat's rook advances from H1 to H2. Promotion: on B8, our hero turns a pawn into a queen.
Bat captures the knight on E2 and puts our hero in check.
Without hurry or fear, our hero places the king on D3. From the dark, Bat pushes the knight to E6. Check: our hero tightens the net by bringing the queen to E8.
Bat moves the king from D7 to E8 and topples our hero's queen.
A clean strike: our hero's king topples the rook on E2.
With dungeon cunning, Bat brings the knight to D8. From E2 to E3, our hero's king swallows Bat's pawn.
Bat's knight advances from D8 to F7. our hero advances the king from E3 to D3, while bat sets the knight on H6, watching every square.
Without hurry or fear, our hero places the king on C3. From the dark, Bat pushes the king to D7; then our hero's king takes B4, leaving C3 behind.
Bat answers by moving the knight from H6 to G8, and right after that our hero slides the king across the board, from B4 to C5. With dungeon cunning, Bat brings the knight to F6.
With a steady hand, our hero brings the bishop to B6, while bat's king advances from D7 to E6. our hero advances the bishop from B6 to D8, and bat sets the knight on G4, watching every square.
Without hurry or fear, our hero places the king on B4. From the dark, Bat pushes the knight to E3, and right after that our hero's bishop takes G5, leaving D8 behind.
Bat answers by moving the king from E6 to F5; then our hero slides the bishop across the board, from G5 to H6. With dungeon cunning, Bat brings the king to E4.
With a steady hand, our hero brings the king to C5, and bat's knight advances from E3 to F5. our hero advances the king from C5 to C6.
Bat advances to H6 and claims our bishop.
Without hurry or fear, our hero places the king on D6. From the dark, Bat pushes the knight to G8; then our hero's king takes E6, leaving D6 behind.
Bat answers by moving the knight from G8 to E7, and right after that our hero slides the king across the board, from E6 to F7. Bat moves the king from E4 to D4 and topples our hero's pawn.
our hero is forced to flee. Bat holds the field.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 20 s
- Moves
- 90
- How it ended
- resignation
- Captures (hero / opponent)
- 8 / 6
- Material captured (hero / opponent)
- 12 / 18
- First capture
- move 2
Floor 4 statistics
Against Bat, heroes have won 48% of 641 finished games (305 wins, 90 losses, 246 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (90 moves) lasted longer than 86% of the games on this floor.