Battle chronicle

our hero draws pieces against Bat. The dungeon watches in silence.

A cruel blow: Bat's pawn captures our hero's queen on A3.

The duel ends in a draw: our hero and Bat withdraw.

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The battle, move by move

our hero slides the pawn across the board, from A2 to A3, while with dungeon cunning, Bat brings the knight to E3. With a steady hand, our hero brings the pawn to C3, and bat's king advances from E8 to D7.

our hero advances the king from E1 to F2. Bat gives check with the knight on G4.

Without hurry or fear, our hero places the king on G3. From the dark, Bat pushes the knight to F2.

A clean strike: our hero's king topples the knight on F2.

Bat answers by moving the king from D7 to C6, and right after that our hero slides the pawn across the board, from E2 to E3. With dungeon cunning, Bat brings the king to D5.

Check: our hero tightens the net by bringing the rook to D1.

Bat's king advances from D5 to C6. our hero advances the king from F2 to G3, and bat sets the king on B5, watching every square.

Without hurry or fear, our hero places the king on H4. From the dark, Bat pushes the pawn to D5, and right after that our hero's king takes H5, leaving H4 behind.

Bat answers by moving the king from B5 to C4; then our hero slides the rook across the board, from D1 to C1. With dungeon cunning, Bat brings the king to B3.

With a steady hand, our hero brings the rook to C2. Bat moves the king from B3 to C2 and topples our hero's rook.

A clean strike: our hero's king topples the pawn on H6.

Bat sets the king on B1, watching every square, and right after that without hurry or fear, our hero places the pawn on C4. From the dark, Bat pushes the king to A2.

A clean strike: our hero's pawn topples the pawn on D5.

Bat answers by moving the pawn from B6 to B5, and right after that our hero slides the pawn across the board, from B2 to B4. Bat moves the pawn from C5 to B4 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on B4.

Bat's king advances from A2 to B3. our hero advances the pawn from D5 to D6, and bat sets the pawn on A3, watching every square.

Without hurry or fear, our hero places the pawn on D7. From the dark, Bat pushes the king to B2. Promotion: on D8, our hero turns a pawn into a queen.

Bat answers by moving the king from B2 to B3; then our hero slides the queen across the board, from D8 to B6. Bat advances to B4 and claims our pawn.

From B6 to B7, our hero's queen swallows Bat's pawn.

Bat's king advances from B4 to B3. A clean strike: our hero's queen topples the pawn on E4.

Bat sets the king on A2, watching every square. From E4 to E5, our hero's queen swallows Bat's pawn.

From the dark, Bat pushes the pawn to B4; then our hero's queen takes A5, leaving E5 behind. Bat answers by moving the king from A2 to A1.

By taking the pawn on A3, our hero drives Bat into check.

Bat moves the pawn from B4 to A3 and topples our hero's queen.

With a steady hand, our hero brings the pawn to E4, while bat's king advances from A1 to B2. our hero advances the pawn from E4 to E5, and bat sets the pawn on A2, watching every square.

Without hurry or fear, our hero places the pawn on E6. Bat's pawn crowns on A1 and a hostile queen is born.

our hero's pawn takes E7, leaving E6 behind. Bat answers by moving the queen from A1 to A3.

Promotion: on E8, our hero turns a pawn into a queen.

With dungeon cunning, Bat brings the queen to A7. With a steady hand, our hero brings the queen to G6, and bat's queen advances from A7 to C5.

our hero advances the king from H6 to G7, while bat sets the king on A3, watching every square. Without hurry or fear, our hero places the queen on F6.

Bat's queen reaches G1 and threatens our hero's king.

our hero's king takes F7, leaving G7 behind. Bat answers by moving the queen from G1 to H2, and right after that our hero slides the king across the board, from F7 to E7.

Bat gives check with the queen on E2.

With a steady hand, our hero brings the king to F7, while bat's king advances from A3 to B3. our hero advances the queen from F6 to E7.

Check from Bat: the queen plants itself on F1.

Without hurry or fear, our hero places the queen on F6. Bat captures the queen on F6 and puts our hero in check.

From F7 to F6, our hero's king swallows Bat's queen.

Draw. The dungeon keeps the names of our hero and Bat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 28 s
Moves
79
How it ended
draw
Captures (hero / opponent)
9 / 5
Material captured (hero / opponent)
19 / 25
First capture
move 4

Floor 4 statistics

Against Bat, heroes have won 48% of 637 finished games (305 wins, 90 losses, 242 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (79 moves) lasted longer than 74% of the games on this floor.

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