Battle chronicle

The duel begins: our hero against Centipede on floor 6.

With an adventurer's precision, our hero takes the rival rook on B6.

Centipede's edge closes the game: mate against our hero.

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The battle, move by move

our hero advances the king from E1 to E2; then centipede sets the knight on B2, watching every square. Without hurry or fear, our hero places the king on E3.

Centipede gives check with the rook on E6.

our hero's king takes D4, leaving E3 behind. Centipede answers by moving the pawn from G4 to G3, while our hero slides the king across the board, from D4 to D5.

In that instant, Backstab: one of Centipede's pieces vanishes without a trace.

With dungeon cunning, Centipede brings the knight to C4. our hero captures the enemy knight: the king leaps from D5 to C4.

Centipede's rook advances from E6 to B6, and right after that our hero advances the king from C4 to C5. Centipede sets the pawn on G2, watching every square.

our hero captures the enemy rook: the king leaps from C5 to B6.

From the dark, Centipede pushes the king to D7. our hero's king takes C5, leaving B6 behind. On G1, Centipede promotes and gains a reinforcing queen.

our hero captures the enemy pawn: the king leaps from C5 to B4.

With dungeon cunning, Centipede brings the king to E6, and right after that with a steady hand, our hero brings the king to B5. Check from Centipede: the queen plants itself on F1.

our hero advances the king from B5 to B6, while centipede sets the king on F5, watching every square. Without hurry or fear, our hero places the king on C7, and from the dark, Centipede pushes the king to F4.

our hero's king takes D8, leaving C7 behind. Check from Centipede: the queen plants itself on D3.

our hero slides the king across the board, from D8 to E8. With dungeon cunning, Centipede brings the pawn to H3.

our hero captures the enemy pawn: the king leaps from E8 to F7.

Centipede's queen advances from D3 to F1. our hero claims the enemy pawn by landing on G6.

Centipede sets the queen on C4, watching every square. our hero captures the enemy pawn: the king leaps from G6 to H6.

our hero activates Backstab and silently removes a threat from Centipede.

Centipede gives check with the queen on A6.

our hero's king takes H5, leaving H6 behind; then centipede answers by moving the queen from A6 to A3. our hero slides the king across the board, from H5 to H6, and right after that with dungeon cunning, Centipede brings the queen to A1.

With a steady hand, our hero brings the king to G6. Centipede gives check with the queen on F6.

our hero advances the king from G6 to H5. Centipede's queen reaches H8 and threatens our hero's king.

Without hurry or fear, our hero places the king on G6. In that instant, Backstab: one of Centipede's pieces vanishes without a trace.

Check from Centipede: the queen plants itself on G8.

our hero's king takes H5, leaving G6 behind. Checkmate: Centipede finishes our hero on G5.

Game details

Hero's colour
White
Time control
10+0
Actual duration
39 s
Moves
46
How it ended
checkmate
Captures (hero / opponent)
6 / 0
Material captured (hero / opponent)
12 / 0
First capture
move 4
Skills used
3

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (46 moves) lasted longer than 34% of the games on this floor.

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