Battle chronicle
The duel begins: our hero against Centipede on floor 6.
our hero's king lands on E2 and defeats Centipede's queen!
our hero falls to Centipede's mate. The dungeon does not forgive.
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The battle, move by move
our hero's king takes D2, leaving E1 behind. Centipede answers by moving the king from E8 to E7. our hero claims the enemy knight by landing on D3.
With dungeon cunning, Centipede brings the pawn to H3. With a steady hand, our hero brings the king to E2; then centipede's pawn advances from H3 to H2.
our hero advances the king from E2 to E1, and right after that centipede sets the king on D7, watching every square. Without hurry or fear, our hero places the king on E2.
On H1, Centipede promotes and gains a reinforcing queen.
our hero's king takes D2, leaving E2 behind. Centipede answers by moving the king from D7 to E6, and our hero slides the king across the board, from D2 to E3.
Centipede's queen reaches G1 and threatens our hero's king.
With a steady hand, our hero brings the king to E2, and right after that centipede's bishop advances from D6 to F4. our hero advances the king from E2 to D3; then centipede sets the pawn on H4, watching every square.
Without hurry or fear, our hero places the king on E2. From the dark, Centipede pushes the pawn to B3, and our hero's king takes D3, leaving E2 behind.
Centipede answers by moving the bishop from F4 to E5, while our hero slides the king across the board, from D3 to E2. With dungeon cunning, Centipede brings the bishop to B8.
With a steady hand, our hero brings the king to D3; then centipede's bishop advances from B8 to E5. our hero advances the king from D3 to E2.
Check from Centipede: the queen plants itself on D1.
Without hurry or fear, our hero places the king on E3. Centipede gives check with the queen on E2.
our hero claims the enemy queen by landing on E2.
Centipede answers by moving the bishop from E5 to D4, and our hero slides the king across the board, from E2 to D2. With dungeon cunning, Centipede brings the king to E5.
With a steady hand, our hero brings the king to C1, and right after that centipede's king advances from E5 to E4. our hero advances the king from C1 to B1.
Centipede's edge falls on F1 and it is mate against our hero.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 35 s
- Moves
- 38
- How it ended
- checkmate
- Captures (hero / opponent)
- 2 / 0
- Material captured (hero / opponent)
- 12 / 0
- First capture
- move 1
Floor 6 statistics
Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (38 moves) lasted longer than 22% of the games on this floor.