Battle chronicle
A new legend is written: our hero challenges Bat on floor 4.
our hero's knight lands on A1 and defeats Bat's queen!
Checkmate! our hero topples Bat and claims victory.
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The battle, move by move
our hero claims the enemy rook by landing on H6.
Bat sets the pawn on E3, watching every square, and without hurry or fear, our hero places the knight on F3. From the dark, Bat pushes the pawn to D4, while our hero's pawn takes H4, leaving H2 behind.
Bat answers by moving the knight from B7 to A5, and our hero slides the knight across the board, from F3 to G5. With dungeon cunning, Bat brings the knight to B3.
With a steady hand, our hero brings the knight to E6, and right after that bat's pawn advances from A4 to A3. From C7, our hero's knight forces Bat to defend.
Bat sets the king on F7, watching every square, while without hurry or fear, our hero places the knight on B5. From the dark, Bat pushes the king to G8.
our hero captures the enemy pawn: the knight leaps from B5 to A3.
Bat answers by moving the pawn from A7 to A5, while our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Bat brings the pawn to A4.
With a steady hand, our hero brings the knight to B5; then bat's king advances from G8 to H8. our hero advances the bishop from H6 to G5, and right after that bat sets the king on H7, watching every square.
Without hurry or fear, our hero places the pawn on H6. From the dark, Bat pushes the knight to A5. our hero claims the enemy pawn by landing on D6.
Bat answers by moving the knight from A5 to B7. our hero captures the enemy knight: the knight leaps from D6 to B7.
With dungeon cunning, Bat brings the pawn to A3. With a steady hand, our hero brings the knight to A5, and right after that bat's pawn advances from A3 to A2.
our hero advances the knight from A5 to B3; then bat sets the king on G8, watching every square. our hero gives check with the pawn on H7.
From the dark, Bat pushes the king to H8. From F6, our hero's bishop forces Bat to defend.
A cruel blow: Bat's king captures our hero's pawn on H7.
our hero slides the bishop across the board, from F6 to G5, and right after that with dungeon cunning, Bat brings the pawn to D3. our hero captures the enemy pawn: the pawn leaps from E2 to D3.
Bat's king advances from H7 to G7. our hero claims the enemy pawn by landing on E3.
Bat sets the pawn on C4, watching every square. our hero captures the enemy pawn: the pawn leaps from D3 to C4.
From the dark, Bat pushes the pawn to E4. our hero claims the enemy pawn by landing on B6.
Bat answers by moving the king from G7 to F6, and our hero slides the pawn across the board, from C4 to C5. With dungeon cunning, Bat brings the king to E7.
With a steady hand, our hero brings the pawn to C6, and right after that bat's king advances from E7 to E6. our hero advances the pawn from C6 to C7.
On A1, Bat promotes and gains a reinforcing queen.
our hero claims the enemy queen by landing on A1.
From the dark, Bat pushes the king to D5. our hero's pawn crowns on C8 and becomes a queen.
Bat answers by moving the pawn from E4 to E3, while our hero slides the knight across the board, from A1 to C2. With dungeon cunning, Bat brings the king to E4.
With a steady hand, our hero brings the bishop to D4; then bat's king advances from E4 to F4. our hero claims the enemy pawn by landing on E3.
Bat sets the king on E4, watching every square. our hero gives check with the queen on E6.
From the dark, Bat pushes the king to F3. Mate. our hero's queen on G4 leaves Bat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 36 s
- Moves
- 65
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 24 / 1
- First capture
- move 0
Floor 4 statistics
Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (65 moves) lasted longer than 54% of the games on this floor.