Battle chronicle

our hero draws pieces against Giant Rat. The dungeon watches in silence.

Giant Rat moves its knight from F2 to G4 and topples our hero's rook!

Checkmate. Giant Rat defeats our hero on this floor.

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The battle, move by move

A clean strike: our hero's rook topples the bishop on A3.

Giant Rat gives check with the knight on D3.

With a steady hand, our hero brings the king to E2, and giant Rat's king advances from E8 to F7. A clean strike: our hero's rook topples the pawn on A5.

Giant Rat sets the king on E6, watching every square. From A5 to A6, our hero's rook swallows Giant Rat's pawn.

From the dark, Giant Rat pushes the king to E5. A clean strike: our hero's rook topples the pawn on C6.

Giant Rat answers by moving the knight from D3 to F2. From C6 to C4, our hero's rook swallows Giant Rat's pawn.

With dungeon cunning, Giant Rat brings the bishop to C6. A clean strike: our hero's rook topples the bishop on C6.

Giant Rat's pawn advances from D6 to D5. our hero advances the rook from C6 to G6, and giant Rat sets the king on F5, watching every square.

Without hurry or fear, our hero places the rook on D6. From the dark, Giant Rat pushes the king to E4, and right after that our hero's rook takes H6, leaving D6 behind.

Giant Rat gives check with the pawn on F3.

our hero slides the king across the board, from E2 to F1, while with dungeon cunning, Giant Rat brings the king to D4. With a steady hand, our hero brings the rook to H4, and giant Rat's king advances from D4 to C5.

A clean strike: our hero's rook topples the pawn on G4.

Giant Rat advances to G4 and claims our rook.

From G1 to F3, our hero's knight swallows Giant Rat's pawn.

From the dark, Giant Rat pushes the king to B4; then our hero's knight takes G5, leaving F3 behind. Giant Rat answers by moving the king from B4 to C3, and right after that our hero slides the pawn across the board, from H2 to H3.

With dungeon cunning, Giant Rat brings the knight to F6. With a steady hand, our hero brings the pawn to H4, while giant Rat's knight advances from F6 to H5.

our hero advances the knight from G5 to E6, and giant Rat sets the king on D3, watching every square. From C5, our hero's knight forces Giant Rat to defend.

From the dark, Giant Rat pushes the king to D2, and right after that our hero's knight takes E6, leaving C5 behind. Giant Rat answers by moving the king from D2 to D1; then our hero slides the king across the board, from F1 to G2.

With dungeon cunning, Giant Rat brings the pawn to E2. With a steady hand, our hero brings the king to F2, and giant Rat's knight advances from H5 to G3.

our hero advances the pawn from H4 to H5. Giant Rat's knight reaches E4 and threatens our hero's king.

Without hurry or fear, our hero places the king on F3. From the dark, Giant Rat pushes the knight to F6; then our hero's pawn takes H6, leaving H5 behind.

Giant Rat answers by moving the knight from F6 to H7, and right after that our hero slides the knight across the board, from E6 to D4. Giant Rat's knight reaches G5 and threatens our hero's king.

With a steady hand, our hero brings the king to E3. Giant Rat's pawn crowns on E1 and a hostile queen is born.

our hero advances the king from E3 to D3. Checkmate: Giant Rat finishes our hero on D2.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 12 s
Moves
56
How it ended
checkmate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
12 / 5
First capture
move 0

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (56 moves) lasted longer than 58% of the games on this floor.

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