Battle chronicle

A new legend is written: our hero challenges Centipede on floor 6.

our hero answers with fury: the king leaps from D2 to E2 and captures the enemy rook.

In the end, our hero delivers checkmate and Centipede flees the board.

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The battle, move by move

With a steady hand, our hero brings the pawn to G3. Centipede gives check with the rook on E4.

our hero advances the king from E1 to D2. Centipede's rook reaches E2 and threatens our hero's king.

our hero claims the enemy rook by landing on E2.

From the dark, Centipede pushes the king to F7. our hero captures the enemy pawn: the rook leaps from A1 to A6.

Centipede answers by moving the knight from E7 to D5. our hero claims the enemy pawn by landing on A7.

With dungeon cunning, Centipede brings the king to E6. our hero gives check with the rook on A6.

Centipede's king advances from E6 to F7. our hero advances the knight from G1 to F3. Centipede gives check with the knight on C3.

Without hurry or fear, our hero places the king on D2. From the dark, Centipede pushes the pawn to D6. our hero captures the pawn on G5 and leaves Centipede in check.

Centipede answers by moving the king from F7 to E7, and our hero slides the knight across the board, from G5 to F3. Centipede gives check with the knight on E4.

With a steady hand, our hero brings the king to E1, and right after that centipede's pawn advances from G7 to G5. our hero gives check with the rook on A7.

Centipede sets the king on E8, watching every square. From A8, our hero's rook forces Centipede to defend.

From the dark, Centipede pushes the king to D7. Check: our hero tightens the net by bringing the rook to A7.

Centipede answers by moving the king from D7 to C6, while our hero slides the rook across the board, from A7 to G7. With dungeon cunning, Centipede brings the pawn to C4.

our hero captures the enemy pawn: the knight leaps from F3 to G5.

Centipede's king advances from C6 to D5. our hero claims the enemy knight by landing on E4.

Centipede's bishop falls on E4 and tears the knight from our hero.

Without hurry or fear, our hero places the pawn on H4. From the dark, Centipede pushes the pawn to C3, while our hero's rook takes C7, leaving G7 behind.

Centipede answers by moving the bishop from E4 to C2, and our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Centipede brings the king to E4.

With a steady hand, our hero brings the pawn to H6, and right after that centipede's king advances from E4 to D5. our hero advances the pawn from H6 to H7; then centipede sets the bishop on F5, watching every square.

our hero's pawn crowns on H8 and becomes a queen.

From the dark, Centipede pushes the bishop to G4, and our hero's queen takes H4, leaving H8 behind. Centipede answers by moving the pawn from C3 to C2.

our hero claims the enemy pawn by landing on C2.

With dungeon cunning, Centipede brings the pawn to E4. our hero captures the enemy bishop: the queen leaps from H4 to G4.

Centipede's pawn advances from D4 to D3. our hero gives check with the queen on G5.

Centipede sets the king on E6, watching every square. From G4, our hero's queen forces Centipede to defend.

From the dark, Centipede pushes the king to D5. Check: our hero tightens the net by bringing the queen to F5.

Centipede answers by moving the king from D5 to D4, and our hero slides the rook across the board, from C2 to A2. Check from Centipede: the pawn plants itself on D2.

our hero claims the enemy pawn by landing on D2.

Centipede's pawn advances from D6 to D5. our hero advances the queen from F5 to F4; then centipede sets the king on C5, watching every square.

our hero gives check with the rook on C2.

From the dark, Centipede pushes the king to B4. From B8, our hero's queen forces Centipede to defend.

Centipede answers by moving the king from B4 to A5. our hero delivers the final mate from A2.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 32 s
Moves
69
How it ended
checkmate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
17 / 3
First capture
move 2

Floor 6 statistics

Against Centipede, heroes have won 53% of 352 finished games (186 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (69 moves) lasted longer than 71% of the games on this floor.

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