Battle chronicle
our hero draws pieces against Giant Rat. The dungeon watches in silence.
A cruel blow: Giant Rat's king captures our hero's rook on G8.
The duel ends in a draw: our hero and Giant Rat withdraw.
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The battle, move by move
our hero advances the pawn from F2 to F3, while giant Rat sets the bishop on E6, watching every square. From F3 to E4, our hero's pawn swallows Giant Rat's pawn.
From the dark, Giant Rat pushes the pawn to C5; then our hero's knight takes F3, leaving G1 behind. our hero activates Backstab and silently removes a threat from Giant Rat.
Giant Rat answers by moving the bishop from E6 to C8, and our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Giant Rat brings the king to E7.
A clean strike: our hero's pawn topples the pawn on C4.
Giant Rat advances to B2 and claims our pawn.
From C1 to B2, our hero's bishop swallows Giant Rat's pawn.
Giant Rat sets the king on F8, watching every square. Without hurry or fear, our hero places the bishop on C1, and right after that from the dark, Giant Rat pushes the king to G8.
our hero's pawn takes H4, leaving H2 behind; then giant Rat answers by moving the bishop from C8 to E6. our hero slides the rook across the board, from A1 to B1.
With dungeon cunning, Giant Rat brings the bishop to E7. Check: our hero tightens the net by bringing the rook to B8.
Giant Rat's king advances from G8 to G7, while our hero advances the knight from F3 to G5. Giant Rat sets the bishop on D7, watching every square.
From E6, our hero's knight forces Giant Rat to defend.
From the dark, Giant Rat pushes the king to F7. A clean strike: our hero's knight topples the pawn on C5.
Giant Rat answers by moving the bishop from D7 to A4. From C5 to A6, our hero's knight swallows Giant Rat's pawn.
With dungeon cunning, Giant Rat brings the king to G7, while with a steady hand, our hero brings the rook to E8. Giant Rat's bishop advances from E7 to D8.
From E8 to D8, our hero's rook swallows Giant Rat's bishop.
Giant Rat sets the king on H7, watching every square. Without hurry or fear, our hero places the knight on C5. Giant Rat advances to C2 and claims our pawn.
our hero's knight takes E6, leaving C5 behind; then giant Rat answers by moving the pawn from A5 to A4. Check: our hero tightens the net by bringing the knight to G5.
With dungeon cunning, Giant Rat brings the king to G6, and with a steady hand, our hero brings the knight to E6. In that instant, Backstab: one of Giant Rat's pieces vanishes without a trace.
Giant Rat's king advances from G6 to H7, and right after that our hero advances the knight from E6 to D4. Giant Rat sets the pawn on A3, watching every square.
From D4 to C2, our hero's knight swallows Giant Rat's bishop.
From the dark, Giant Rat pushes the king to G6. A clean strike: our hero's knight topples the pawn on A3.
Giant Rat answers by moving the king from G6 to F6. From F8, our hero's rook forces Giant Rat to defend.
With dungeon cunning, Giant Rat brings the king to G6. With a steady hand, our hero brings the bishop to F4, and giant Rat's king advances from G6 to H5.
our hero gives check with the rook on H8.
Giant Rat sets the king on G4, watching every square, and right after that without hurry or fear, our hero places the knight on C2. Giant Rat advances to F4 and claims our bishop.
our hero's knight takes D4, leaving C2 behind, while giant Rat answers by moving the king from F4 to G4. our hero gives check with the rook on G8.
With dungeon cunning, Giant Rat brings the king to H5. With a steady hand, our hero brings the knight to F3, while giant Rat's king advances from H5 to H6.
our hero advances the pawn from E4 to E5. Giant Rat sets the king on H7, watching every square; then without hurry or fear, our hero places the pawn on E6.
Giant Rat moves the king from H7 to G8 and topples our hero's rook.
our hero's pawn takes E7, leaving E6 behind, and giant Rat answers by moving the king from G8 to H7. Promotion: on E8, our hero turns a pawn into a queen.
With dungeon cunning, Giant Rat brings the king to H6. With a steady hand, our hero brings the pawn to C5, and giant Rat's king advances from H6 to H7.
our hero advances the pawn from C5 to C6. Giant Rat sets the king on G7, watching every square, and right after that without hurry or fear, our hero places the pawn on C7.
From the dark, Giant Rat pushes the king to F6. Promotion: on C8, our hero turns a pawn into a queen.
Giant Rat answers by moving the king from F6 to G7. From D7, our hero's queen forces Giant Rat to defend.
With dungeon cunning, Giant Rat brings the king to F6. Check: our hero tightens the net by bringing the queen to D6.
Giant Rat's king advances from F6 to F5. our hero gives check with the pawn on E4.
Giant Rat sets the king on G4, watching every square. From G8, our hero's queen forces Giant Rat to defend.
From the dark, Giant Rat pushes the king to H5, and right after that our hero's queen takes F6, leaving D6 behind.
Draw. The dungeon keeps the names of our hero and Giant Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 38 s
- Moves
- 85
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 4
- Material captured (hero / opponent)
- 12 / 10
- First capture
- move 1
- Skills used
- 2
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 466 finished games (234 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (85 moves) lasted longer than 85% of the games on this floor.