Battle chronicle

A new legend is written: our hero challenges Giant Rat on floor 5.

With an adventurer's precision, our hero takes the rival knight on D3.

Draw. The dungeon keeps the names of our hero and Giant Rat.

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The battle, move by move

our hero claims the enemy bishop by landing on A3.

Giant Rat's bishop falls on C2 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from D2 to E3.

Giant Rat answers by moving the king from E8 to D7, while our hero slides the knight across the board, from G1 to E2. Giant Rat's pawn falls on E3 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from F2 to E3.

Check from Giant Rat: the knight plants itself on D3.

our hero advances the king from E1 to D2, and right after that giant Rat sets the king on E7, watching every square. Without hurry or fear, our hero places the pawn on A4.

A cruel blow: Giant Rat's bishop captures our hero's pawn on A4.

our hero's king takes C3, leaving D2 behind. Giant Rat answers by moving the bishop from A4 to D1, and our hero slides the knight across the board, from E2 to D4.

A cruel blow: Giant Rat's knight captures our hero's bishop on C1.

With a steady hand, our hero brings the pawn to A3, and right after that giant Rat's king advances from E7 to F8. our hero captures the enemy pawn: the knight leaps from D4 to C6.

Giant Rat sets the knight on D3, watching every square. our hero claims the enemy pawn by landing on C4.

From the dark, Giant Rat pushes the king to E8. our hero captures the enemy knight: the king leaps from C4 to D3.

Giant Rat answers by moving the bishop from D1 to A4, while our hero slides the pawn across the board, from E3 to E4. Check from Giant Rat: the bishop plants itself on B5.

With a steady hand, our hero brings the king to D4; then giant Rat's king advances from E8 to D7. our hero claims the enemy pawn by landing on A5.

Giant Rat sets the bishop on E2, watching every square, and without hurry or fear, our hero places the knight on B3. From the dark, Giant Rat pushes the pawn to D5.

our hero claims the enemy pawn by landing on D5.

Giant Rat answers by moving the king from D7 to E8, and our hero slides the knight across the board, from B3 to D4. With dungeon cunning, Giant Rat brings the bishop to B5.

our hero claims the enemy bishop by landing on B5.

Giant Rat's pawn advances from A6 to A5. From C7, our hero's knight forces Giant Rat to defend.

Giant Rat sets the king on E7, watching every square, while without hurry or fear, our hero places the pawn on E5. From the dark, Giant Rat pushes the pawn to G3.

our hero captures the enemy pawn: the pawn leaps from H2 to G3.

Giant Rat answers by moving the king from E7 to F7, while our hero slides the pawn across the board, from G3 to G4. With dungeon cunning, Giant Rat brings the king to E7.

With a steady hand, our hero brings the pawn to G5; then giant Rat's king advances from E7 to F8. our hero advances the pawn from E5 to E6, and right after that giant Rat sets the king on G8, watching every square.

Without hurry or fear, our hero places the pawn on E7. From the dark, Giant Rat pushes the king to H7. our hero's pawn crowns on E8 and becomes a queen.

Giant Rat answers by moving the pawn from A5 to A4, and our hero slides the knight across the board, from C7 to E6.

Neither our hero nor Giant Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 22 s
Moves
55
How it ended
stalemate
Captures (hero / opponent)
10 / 4
Material captured (hero / opponent)
16 / 6
First capture
move 0

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (55 moves) lasted longer than 54% of the games on this floor.

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