Battle chronicle
A new legend is written: our hero challenges Slug on floor 2.
our hero answers with fury: the king leaps from D3 to E3 and captures the enemy bishop.
Neither our hero nor Slug claims victory. A draw on the board.
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The battle, move by move
our hero claims the enemy pawn by landing on C3.
Slug sets the bishop on A3, watching every square, and without hurry or fear, our hero places the pawn on C4. From the dark, Slug pushes the knight to E4, while our hero's pawn takes C5, leaving C4 behind.
Slug's bishop falls on C5 and tears the pawn from our hero.
our hero slides the king across the board, from E1 to E2; then with dungeon cunning, Slug brings the bishop to D4. With a steady hand, our hero brings the king to D3, and right after that slug's bishop advances from D4 to E3.
our hero captures the enemy bishop: the king leaps from D3 to E3.
Slug sets the knight on F6, watching every square, while without hurry or fear, our hero places the king on D3. From the dark, Slug pushes the king to D8, and our hero's king takes C4, leaving D3 behind.
Slug answers by moving the king from D8 to E8, while our hero slides the king across the board, from C4 to D3. Check from Slug: the pawn plants itself on E4.
With a steady hand, our hero brings the king to E3. Slug gives check with the knight on D5.
our hero claims the enemy pawn by landing on E4.
Slug sets the knight on C7, watching every square, and without hurry or fear, our hero places the king on F4. From the dark, Slug pushes the pawn to H5, while our hero's king takes G5, leaving F4 behind.
Slug answers by moving the pawn from G4 to G3. our hero captures the enemy pawn: the king leaps from G5 to H5.
With dungeon cunning, Slug brings the knight to D5. With a steady hand, our hero brings the king to G4. Check from Slug: the pawn plants itself on H5.
our hero captures the enemy pawn: the king leaps from G4 to G3.
Slug sets the knight on C7, watching every square, while without hurry or fear, our hero places the king on H4. From the dark, Slug pushes the pawn to D6.
our hero captures the enemy pawn: the king leaps from H4 to H5.
Slug answers by moving the pawn from E6 to E5, while our hero slides the king across the board, from H5 to G4. With dungeon cunning, Slug brings the king to D8.
With a steady hand, our hero brings the king to F3. Slug's pawn reaches E4 and threatens our hero's king.
our hero claims the enemy pawn by landing on E4.
Slug sets the knight on B5, watching every square, and without hurry or fear, our hero places the king on D5. From the dark, Slug pushes the king to D7, while our hero's king takes C4, leaving D5 behind.
Slug answers by moving the king from D7 to D8. our hero captures the enemy knight: the king leaps from C4 to B5.
With dungeon cunning, Slug brings the pawn to D5. With a steady hand, our hero brings the king to C5, and right after that slug's king advances from D8 to E8.
our hero captures the enemy pawn: the king leaps from C5 to D5.
Slug sets the king on F7, watching every square, while without hurry or fear, our hero places the king on C6. From the dark, Slug pushes the king to E6, and our hero's king takes C7, leaving C6 behind.
Slug answers by moving the king from E6 to D5, while our hero slides the king across the board, from C7 to D7. With dungeon cunning, Slug brings the king to E5.
our hero captures the enemy pawn: the king leaps from D7 to E7.
The duel ends in a draw: our hero and Slug withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 11 s
- Moves
- 59
- How it ended
- draw
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 14 / 1
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 39% of 1588 finished games (626 wins, 284 losses, 678 draws). Average length: 61 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (59 moves) lasted longer than 49% of the games on this floor.