Battle chronicle

our hero draws pieces against Bat. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival rook on A4.

Bat falls to our hero's mate. The legend grows.

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The battle, move by move

A clean strike: our hero's rook topples the rook on A4.

Bat's knight advances from D5 to B4. our hero advances the pawn from F2 to F3. Bat captures the pawn on C2 and puts our hero in check.

Without hurry or fear, our hero places the king on D1. From the dark, Bat pushes the pawn to C4. From D1 to C2, our hero's king swallows Bat's knight.

Bat answers by moving the pawn from D6 to D5. A clean strike: our hero's pawn topples the pawn on E4.

our hero activates Backstab and silently removes a threat from Bat.

With dungeon cunning, Bat brings the pawn to D4. From A4 to C4, our hero's rook swallows Bat's pawn.

Bat's pawn advances from B6 to B5, while our hero advances the rook from C4 to B4. Bat sets the king on E7, watching every square.

From B4 to B5, our hero's rook swallows Bat's pawn.

From the dark, Bat pushes the pawn to H5. our hero's knight takes F3, leaving G1 behind. Bat's pawn reaches D3 and threatens our hero's king.

From E2 to D3, our hero's pawn swallows Bat's pawn.

With dungeon cunning, Bat brings the king to D8. A clean strike: our hero's rook topples the pawn on B7.

Bat's king advances from D8 to C8, and our hero advances the rook from B7 to H7. Bat sets the pawn on H4, watching every square.

A clean strike: our hero's knight topples the pawn on H4.

From the dark, Bat pushes the king to D8. our hero's pawn takes E5, leaving E4 behind; then bat answers by moving the king from D8 to C8.

our hero slides the pawn across the board, from E5 to E6. With dungeon cunning, Bat brings the king to D8. our hero gives check with the pawn on E7.

Bat's king advances from D8 to E8, while our hero advances the knight from H4 to G6. Bat sets the king on D7, watching every square.

Without hurry or fear, our hero places the rook on H8; then from the dark, Bat pushes the king to C7. Promotion: on E8, our hero turns a pawn into a queen.

Bat answers by moving the king from C7 to B7. From H7, our hero's rook forces Bat to defend.

With dungeon cunning, Bat brings the king to A6. Check: our hero tightens the net by bringing the queen to E6.

Bat's king advances from A6 to A5. our hero gives check with the rook on H5.

Bat sets the king on A4, watching every square. Mate. our hero's queen on C4 leaves Bat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 43 s
Moves
45
How it ended
checkmate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
14 / 1
First capture
move 0
Skills used
1

Floor 4 statistics

Against Bat, heroes have won 48% of 637 finished games (305 wins, 90 losses, 242 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (45 moves) lasted longer than 26% of the games on this floor.

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