Battle chronicle
In the depths of Sewers, Nicolas C. faces Bat.
Nicolas C. answers with fury: the king leaps from E1 to F1 and captures the enemy rook.
In the end, Nicolas C. delivers checkmate and Bat flees the board.
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The battle, move by move
Without hurry or fear, Nicolas C. places the pawn on G4. Bat moves the rook from H6 to H1 and topples Nicolas C.'s rook.
Nicolas C.'s knight takes F3, leaving G1 behind. Bat answers by moving the king from E8 to D8, and right after that nicolas C. slides the knight across the board, from F3 to G5.
With dungeon cunning, Bat brings the knight to A5. From E6, Nicolas C.'s knight forces Bat to defend.
Bat's king advances from D8 to C8. Nicolas C. advances the pawn from G4 to G5, and bat sets the pawn on B5, watching every square.
Without hurry or fear, Nicolas C. places the pawn on G6. Bat captures the bishop on F1 and puts Nicolas C. in check.
From E1 to F1, Nicolas C.'s king swallows Bat's rook.
Bat answers by moving the king from C8 to B7; then nicolas C. slides the pawn across the board, from G6 to G7. With dungeon cunning, Bat brings the knight to B3.
Promotion: on G8, Nicolas C. turns a pawn into a queen.
Bat captures the pawn on D2 and puts Nicolas C. in check.
A clean strike: Nicolas C.'s queen topples the knight on D2.
Bat sets the pawn on D4, watching every square. Check: Nicolas C. tightens the net by bringing the knight to D8.
From the dark, Bat pushes the king to B6; then nicolas C.'s queen takes E6, leaving G8 behind. Bat answers by moving the pawn from A7 to A5.
By taking the pawn on D6, Nicolas C. drives Bat into check.
With dungeon cunning, Bat brings the king to A7. Check: Nicolas C. tightens the net by bringing the knight to C6.
Bat's king advances from A7 to A6. From D6 to C5, Nicolas C.'s queen swallows Bat's pawn.
In that instant, Backstab: one of Bat's pieces vanishes without a trace.
Bat sets the king on B7, watching every square. From A7, Nicolas C.'s queen forces Bat to defend.
From the dark, Bat pushes the king to C8. Check: Nicolas C. tightens the net by bringing the queen to B8.
Bat answers by moving the king from C8 to D7. Nicolas C. gives check with the queen on B7.
With dungeon cunning, Bat brings the king to E6. From D2 to A5, Nicolas C.'s queen swallows Bat's pawn.
Bat's king advances from E6 to F5. By taking the pawn on E5, Nicolas C. drives Bat into check.
Bat sets the king on G6, watching every square. Without hurry or fear, Nicolas C. places the queen on B6; then from the dark, Bat pushes the king to F7.
From E7, Nicolas C.'s queen forces Bat to defend.
Bat answers by moving the king from F7 to G6. Check: Nicolas C. tightens the net by bringing the knight to E5.
With dungeon cunning, Bat brings the king to F5, while with a steady hand, Nicolas C. brings the queen to C5. Bat's pawn advances from A4 to A3.
From C4, Nicolas C.'s knight forces Bat to defend.
Nicolas C. activates Backstab and silently removes a threat from Bat.
Bat sets the king on G4, watching every square. Check: Nicolas C. tightens the net by bringing the knight to E3.
From the dark, Bat pushes the king to H4; then nicolas C.'s queen takes G6, leaving B6 behind. Bat answers by moving the king from H4 to H3.
Mate. Nicolas C.'s queen on H5 leaves Bat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 18 s
- Moves
- 55
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 3
- Material captured (hero / opponent)
- 12 / 9
- First capture
- move 1
- Skills used
- 2
Floor 4 statistics
Against Bat, heroes have won 48% of 639 finished games (305 wins, 90 losses, 244 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (55 moves) lasted longer than 39% of the games on this floor.