Battle chronicle
The duel begins: Juan Agustín J. against Bat on floor 4.
With an adventurer's precision, Juan Agustín J. takes the rival rook on E4.
Bat falls to Juan Agustín J.'s mate. The legend grows.
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The battle, move by move
Juan Agustín J. advances the pawn from H2 to H3; then bat sets the pawn on C4, watching every square. Without hurry or fear, Juan Agustín J. places the king on D2.
From the dark, Bat pushes the knight to C5, and juan Agustín J.'s knight takes E2, leaving G1 behind. Bat answers by moving the pawn from D5 to D4, while juan Agustín J. slides the knight across the board, from E2 to C1.
Check from Bat: the pawn plants itself on E3.
With a steady hand, Juan Agustín J. brings the king to E2; then bat's pawn advances from A4 to A3. Juan Agustín J. advances the knight from C1 to A2.
Bat's pawn reaches D3 and threatens Juan Agustín J.'s king.
Juan Agustín J. captures the enemy pawn: the king leaps from E2 to E3.
From the dark, Bat pushes the pawn to D5, while juan Agustín J.'s knight takes C3, leaving A2 behind. Bat gives check with the pawn on D4.
Juan Agustín J. slides the king across the board, from E3 to D2. From the shadows, Backstab. Bat loses a piece to Juan Agustín J.'s blade.
Bat's knight reaches E4 and threatens Juan Agustín J.'s king.
Juan Agustín J. claims the enemy knight by landing on E4.
Bat's pawn advances from A3 to A2. From D6, Juan Agustín J.'s knight forces Bat to defend.
Bat sets the king on F8, watching every square. Juan Agustín J. claims the enemy pawn by landing on C4.
From the dark, Bat pushes the pawn to E4. Juan Agustín J.'s knight takes E5, leaving C4 behind, while bat answers by moving the king from F8 to G8.
Juan Agustín J. slides the knight across the board, from E5 to G4. With dungeon cunning, Bat brings the rook to D6; then with a steady hand, Juan Agustín J. brings the knight to F2.
Bat's king advances from G8 to H8. Juan Agustín J. claims the enemy pawn by landing on E4.
Bat sets the rook on H6, watching every square. Without hurry or fear, Juan Agustín J. places the king on D3, while from the dark, Bat pushes the pawn to B5.
Juan Agustín J. claims the enemy pawn by landing on D4.
Bat answers by moving the rook from H6 to A6; then juan Agustín J. slides the knight across the board, from E4 to C3. On A1, Bat promotes and gains a reinforcing rook.
With a steady hand, Juan Agustín J. brings the pawn to G4. Bat gives check with the rook on A4.
Juan Agustín J. advances the king from D4 to C5, while bat sets the king on G7, watching every square. Juan Agustín J. claims the enemy pawn by landing on B5.
Check from Bat: the rook plants itself on A5.
Juan Agustín J.'s king takes B4, leaving B5 behind, while bat answers by moving the rook from A5 to E5. Juan Agustín J. slides the pawn across the board, from H3 to H4.
With dungeon cunning, Bat brings the king to G8; then with a steady hand, Juan Agustín J. brings the pawn to G5. Bat's rook advances from A6 to A1, and right after that juan Agustín J. advances the knight from C3 to E2.
Bat gives check with the rook on B1.
Without hurry or fear, Juan Agustín J. places the king on C4. Bat's rook reaches E4 and threatens Juan Agustín J.'s king.
Juan Agustín J.'s king takes D3, leaving C4 behind, and bat answers by moving the rook from B1 to A1. Juan Agustín J. captures the enemy rook: the king leaps from D3 to E4.
With dungeon cunning, Bat brings the rook to A5, and right after that with a steady hand, Juan Agustín J. brings the knight to D4. Bat's rook falls on G5 and tears the pawn from Juan Agustín J.
Juan Agustín J. captures the enemy rook: the pawn leaps from H4 to G5.
Bat sets the king on F7, watching every square. Without hurry or fear, Juan Agustín J. places the king on F5, and from the dark, Bat pushes the king to G8.
Juan Agustín J.'s knight takes E6, leaving D4 behind, while bat answers by moving the pawn from A7 to A6. Juan Agustín J. slides the pawn across the board, from G5 to G6.
With dungeon cunning, Bat brings the king to H8; then with a steady hand, Juan Agustín J. brings the king to F6. Bat's king advances from H8 to G8, and right after that juan Agustín J. advances the pawn from G6 to G7.
Bat sets the pawn on A5, watching every square. Without hurry or fear, Juan Agustín J. places the knight on G5, while from the dark, Bat pushes the pawn to A4.
Juan Agustín J.'s king takes G6, leaving F6 behind, and bat answers by moving the pawn from A4 to A3. Juan Agustín J. slides the knight across the board, from G5 to H7.
With dungeon cunning, Bat brings the pawn to A2. And it is checkmate: Juan Agustín J. ends the game on F6.