Battle chronicle
In the depths of Sewers, our hero faces Centipede.
With an adventurer's precision, our hero takes the rival rook on F4.
Centipede falls to our hero's mate. The legend grows.
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The battle, move by move
our hero slides the pawn across the board, from D2 to D3, and with dungeon cunning, Centipede brings the bishop to G6. A clean strike: our hero's bishop topples the pawn on G5.
Centipede's rook advances from G4 to F4. From G5 to F4, our hero's bishop swallows Centipede's rook.
Centipede moves the pawn from E5 to F4 and topples our hero's bishop.
A clean strike: our hero's rook topples the pawn on A6.
Centipede advances to D3 and claims our pawn.
From A6 to A7, our hero's rook swallows Centipede's pawn.
Centipede answers by moving the pawn from C5 to C4; then our hero slides the rook across the board, from A7 to A3. With dungeon cunning, Centipede brings the knight to G6.
With a steady hand, our hero brings the knight to F3, and centipede's bishop advances from D3 to F5. A clean strike: our hero's knight topples the pawn on D4.
our hero activates Backstab and silently removes a threat from Centipede.
Centipede sets the king on D8, watching every square. From D4 to F5, our hero's knight swallows Centipede's bishop.
From the dark, Centipede pushes the knight to E5. A clean strike: our hero's knight topples the pawn on G7.
Centipede answers by moving the pawn from D7 to D5, and our hero slides the pawn across the board, from F2 to F3. our hero activates Backstab and silently removes a threat from Centipede.
With dungeon cunning, Centipede brings the king to C8. With a steady hand, our hero brings the pawn to F4, and centipede's king advances from C8 to B7.
From F4 to E5, our hero's pawn swallows Centipede's knight.
Centipede sets the king on B6, watching every square, and right after that without hurry or fear, our hero places the rook on D3. From the dark, Centipede pushes the king to A6.
From D3 to D5, our hero's rook swallows Centipede's pawn.
Centipede answers by moving the king from A6 to A7. our hero slides the pawn across the board, from E5 to E6, and with dungeon cunning, Centipede brings the king to B7.
With a steady hand, our hero brings the rook to D6, while centipede's king advances from B7 to C8. our hero advances the pawn from E6 to E7.
Centipede sets the king on C7, watching every square; then without hurry or fear, our hero places the knight on F5. From the dark, Centipede pushes the king to C8.
Promotion: on E8, our hero turns a pawn into a queen.
Centipede answers by moving the king from C8 to C7. Check: our hero tightens the net by bringing the queen to D8.
With dungeon cunning, Centipede brings the king to B7. our hero gives check with the queen on E7.
Centipede's king advances from B7 to B8. Mate. our hero's rook on D8 leaves Centipede with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 34 s
- Moves
- 45
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 17 / 4
- First capture
- move 1
- Skills used
- 2
Floor 6 statistics
Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (45 moves) lasted longer than 33% of the games on this floor.