Battle chronicle
A new legend is written: our hero challenges Centipede on floor 6.
With an adventurer's precision, our hero takes the rival rook on D3.
Draw. The dungeon keeps the names of our hero and Centipede.
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The battle, move by move
our hero claims the enemy rook by landing on D3.
Check from Centipede: the knight plants itself on G2.
our hero's king takes F2, leaving E1 behind. Centipede answers by moving the king from E8 to E7. our hero claims the enemy knight by landing on G2.
Centipede's bishop falls on D2 and tears the pawn from our hero.
our hero captures the enemy bishop: the bishop leaps from C1 to D2.
Centipede's pawn advances from H6 to H5. our hero captures the pawn on B4 and leaves Centipede in check.
Centipede sets the king on D8, watching every square, and without hurry or fear, our hero places the bishop on C3. From the dark, Centipede pushes the pawn to G5.
our hero captures the pawn on F6 and leaves Centipede in check.
Centipede answers by moving the king from D8 to C7. our hero captures the enemy pawn: the bishop leaps from F6 to G5.
our hero activates Backstab and silently removes a threat from Centipede.
With dungeon cunning, Centipede brings the pawn to F6. our hero claims the enemy pawn by landing on F6.
Centipede's king advances from C7 to D6. our hero gives check with the rook on A6.
Centipede sets the king on C7, watching every square. Without hurry or fear, our hero places the pawn on D4, and from the dark, Centipede pushes the king to C8.
our hero's pawn takes D5, leaving D4 behind, while centipede answers by moving the pawn from H5 to H4. our hero slides the pawn across the board, from D5 to D6.
Check from Centipede: the pawn plants itself on H3.
our hero captures the enemy pawn: the king leaps from G2 to H3.
Centipede's king advances from C8 to B8, and right after that our hero advances the pawn from D6 to D7. Centipede sets the king on B7, watching every square.
Without hurry or fear, our hero places the rook on D6, while from the dark, Centipede pushes the king to A7. our hero's pawn crowns on D8 and becomes a queen.
Centipede answers by moving the king from A7 to B7; then our hero slides the king across the board, from H3 to G4. With dungeon cunning, Centipede brings the king to A7, and right after that with a steady hand, our hero brings the pawn to H4.
Centipede's king advances from A7 to B7; then our hero advances the pawn from H4 to H5. Centipede sets the king on A7, watching every square.
Check: our hero tightens the net by bringing the bishop to D4.
From the dark, Centipede pushes the king to B7. our hero's pawn takes H6, leaving H5 behind.
Neither our hero nor Centipede claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 31 s
- Moves
- 43
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 16 / 1
- First capture
- move 0
- Skills used
- 1
Floor 6 statistics
Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (43 moves) lasted longer than 30% of the games on this floor.