Battle chronicle
A new legend is written: our hero challenges Bat on floor 4.
With an adventurer's precision, our hero takes the rival rook on B4.
Draw. The dungeon keeps the names of our hero and Bat.
Loading…
The battle, move by move
With a steady hand, our hero brings the pawn to B3, and right after that bat's king advances from E8 to D8. our hero captures the enemy knight: the pawn leaps from B3 to A4.
Bat sets the rook on C4, watching every square, while without hurry or fear, our hero places the pawn on D3. From the dark, Bat pushes the rook to G4, and our hero's knight takes F3, leaving G1 behind.
Bat answers by moving the rook from G4 to B4, while our hero slides the pawn across the board, from A2 to A3. With dungeon cunning, Bat brings the king to C7.
our hero captures the enemy rook: the pawn leaps from A3 to B4.
Bat's pawn advances from D5 to D4. our hero advances the knight from F3 to H4, and right after that bat sets the pawn on B5, watching every square.
our hero captures the enemy pawn: the pawn leaps from A4 to B5.
From the dark, Bat pushes the king to D7, while our hero's knight takes G6, leaving H4 behind. Bat answers by moving the king from D7 to E6, and our hero slides the pawn across the board, from F2 to F3.
With dungeon cunning, Bat brings the pawn to B6. With a steady hand, our hero brings the pawn to H4, and right after that bat's pawn advances from D6 to D5.
our hero advances the king from E1 to F2; then bat sets the king on F6, watching every square. Without hurry or fear, our hero places the knight on F8.
From the dark, Bat pushes the king to F7, and our hero's knight takes D7, leaving F8 behind. Bat answers by moving the pawn from H6 to H5.
our hero claims the enemy pawn by landing on B6.
With dungeon cunning, Bat brings the king to E6. With a steady hand, our hero brings the knight to C8; then bat's king advances from E6 to F7.
our hero advances the pawn from B5 to B6, and right after that bat sets the pawn on E4, watching every square. our hero captures the enemy pawn: the pawn leaps from F3 to E4.
From the dark, Bat pushes the king to G7. our hero claims the enemy pawn by landing on D5.
Bat answers by moving the king from G7 to H6, and our hero slides the pawn across the board, from B6 to B7. With dungeon cunning, Bat brings the king to G7.
our hero's pawn crowns on B8 and becomes a queen.
Bat's king advances from G7 to H8. our hero gives check with the knight on E7.
Bat sets the king on G7, watching every square. From F5, our hero's knight forces Bat to defend.
From the dark, Bat pushes the king to H7, and our hero's queen takes F8, leaving B8 behind. Bat answers by moving the king from H7 to G6, while our hero slides the pawn across the board, from D5 to D6.
With dungeon cunning, Bat brings the king to H7. With a steady hand, our hero brings the knight to E7.
Neither our hero nor Bat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 25 s
- Moves
- 51
- How it ended
- stalemate
- Captures (hero / opponent)
- 6 / 0
- Material captured (hero / opponent)
- 12 / 0
- First capture
- move 1
Floor 4 statistics
Against Bat, heroes have won 48% of 637 finished games (305 wins, 90 losses, 242 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (51 moves) lasted longer than 34% of the games on this floor.