Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero's bishop lands on G1 and defeats Rat's rook!

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

With a steady hand, our hero brings the pawn to E3; then rat's pawn advances from A5 to A4. our hero advances the knight from G1 to E2, and right after that rat sets the pawn on C4, watching every square.

Without hurry or fear, our hero places the knight on D4. From the dark, Rat pushes the pawn to E5, while our hero's knight takes E6, leaving D4 behind.

Rat answers by moving the king from E8 to E7. our hero captures the enemy pawn: the knight leaps from E6 to C7.

With dungeon cunning, Rat brings the king to F6. With a steady hand, our hero brings the pawn to E4, and right after that rat's knight advances from D7 to C5.

our hero captures the enemy pawn: the bishop leaps from C1 to A3.

Rat sets the pawn on C3, watching every square. our hero claims the enemy knight by landing on C5.

From the dark, Rat pushes the king to G7. From E6, our hero's knight forces Rat to defend.

Rat answers by moving the king from G7 to G8, while our hero slides the pawn across the board, from A2 to A3. With dungeon cunning, Rat brings the king to H8.

With a steady hand, our hero brings the knight to C7; then rat's king advances from H8 to H7. our hero advances the bishop from C5 to B4, and right after that rat sets the king on H6, watching every square.

our hero captures the enemy pawn: the bishop leaps from B4 to C3.

From the dark, Rat pushes the king to H7. our hero claims the enemy pawn by landing on E5.

Rat answers by moving the king from H7 to H6. From F4, our hero's bishop forces Rat to defend.

With dungeon cunning, Rat brings the king to H5. With a steady hand, our hero brings the pawn to E5, and right after that rat's pawn advances from C6 to C5.

our hero advances the pawn from E5 to E6; then rat sets the pawn on G3, watching every square. Without hurry or fear, our hero places the pawn on E7.

From the dark, Rat pushes the pawn to G2, and our hero's bishop takes E3, leaving F4 behind. On G1, Rat promotes and gains a reinforcing rook.

our hero claims the enemy rook by landing on G1.

With dungeon cunning, Rat brings the king to G5. our hero's pawn crowns on E8 and becomes a queen.

Rat's pawn advances from C5 to C4. Check: our hero tightens the net by bringing the bishop to E3.

Rat sets the king on G4, watching every square. our hero gives check with the queen on E4.

From the dark, Rat pushes the king to G3. From F4, our hero's queen forces Rat to defend.

Rat answers by moving the king from G3 to G2. Check: our hero tightens the net by bringing the queen to F2.

With dungeon cunning, Rat brings the king to H1. And it is checkmate: our hero ends the game on G1.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 14 s
Moves
51
How it ended
checkmate
Captures (hero / opponent)
6 / 0
Material captured (hero / opponent)
12 / 0
First capture
move 4

Floor 1 statistics

Against Rat, heroes have won 43% of 2647 finished games (1126 wins, 427 losses, 1094 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (51 moves) lasted longer than 32% of the games on this floor.

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