Battle chronicle
our hero draws pieces against Bat. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival rook on G7.
Bat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero's pawn takes G4, leaving G2 behind. Bat answers by moving the rook from H6 to F6, and right after that our hero slides the pawn across the board, from G4 to G5.
With dungeon cunning, Bat brings the rook to F7. With a steady hand, our hero brings the pawn to G6, while bat's rook advances from F7 to F5.
our hero advances the pawn from G6 to G7, and bat sets the king on E7, watching every square. Promotion: on G8, our hero turns a pawn into a queen.
From the dark, Bat pushes the rook to F2. Check: our hero tightens the net by bringing the queen to G7.
Bat answers by moving the rook from F2 to F7; then our hero slides the queen across the board, from G7 to H8. With dungeon cunning, Bat brings the rook to G7.
By taking the rook on G7, our hero drives Bat into check.
Bat's king advances from E7 to E6. Check: our hero tightens the net by bringing the queen to G8.
Bat sets the king on F6, watching every square. our hero gives check with the queen on H8.
From the dark, Bat pushes the king to G5. From H3, our hero's knight forces Bat to defend.
Bat answers by moving the king from G5 to F5, and right after that our hero slides the queen across the board, from H8 to G8. With dungeon cunning, Bat brings the pawn to E3.
With a steady hand, our hero brings the knight to G5, while bat's pawn advances from A7 to A5. our hero advances the knight from G5 to E6, and bat sets the pawn on A3, watching every square.
Without hurry or fear, our hero places the knight on C7. From the shadows, Backstab. Bat loses a piece to our hero's blade.
From the dark, Bat pushes the pawn to A2. From C7 to D5, our hero's knight swallows Bat's pawn.
Bat answers by moving the pawn from E5 to E4. From H7, our hero's queen forces Bat to defend.
With dungeon cunning, Bat brings the king to E5, and with a steady hand, our hero brings the queen to F7. Bat's pawn advances from A5 to A4.
A clean strike: our hero's knight topples the pawn on E3.
Bat's pawn crowns on A1 and a hostile bishop is born.
From F5, our hero's queen forces Bat to defend.
From the dark, Bat pushes the king to D4. our hero's knight takes D5, leaving E3 behind. Bat's bishop reaches C3 and threatens our hero's king.
our hero slides the king across the board, from E1 to F2. With dungeon cunning, Bat brings the pawn to B5, while with a steady hand, our hero brings the knight to E3.
Bat's king advances from D4 to D3, and our hero advances the queen from F5 to F4. Bat's bishop reaches E1 and threatens our hero's king.
Without hurry or fear, our hero places the king on G2, and right after that from the dark, Bat pushes the bishop to F2. From F4 to F2, our hero's queen swallows Bat's bishop.
Bat answers by moving the pawn from D6 to D5. A clean strike: our hero's knight topples the pawn on D5.
With dungeon cunning, Bat brings the pawn to A3. From F2 to C5, our hero's queen swallows Bat's pawn.
Bat's king advances from D3 to E2. By taking the pawn on B5, our hero drives Bat into check.
Bat sets the king on D2, watching every square. Check: our hero tightens the net by bringing the queen to B4.
From the dark, Bat pushes the king to D1. A clean strike: our hero's queen topples the pawn on A3.
Bat answers by moving the king from D1 to E2. From F3, our hero's queen forces Bat to defend.
With dungeon cunning, Bat brings the king to D2. A clean strike: our hero's queen topples the pawn on E4.
Bat's king advances from D2 to C1, and our hero advances the knight from D5 to C3. Bat sets the king on B2, watching every square.
From B4, our hero's queen forces Bat to defend.
From the dark, Bat pushes the king to A1. our hero's knight takes B1, leaving C3 behind; then bat answers by moving the king from A1 to A2.
our hero slides the king across the board, from G2 to F2. With dungeon cunning, Bat brings the king to A1, and with a steady hand, our hero brings the king to E2.
Bat's king advances from A1 to A2, while our hero advances the king from E2 to D2. Bat sets the king on A1, watching every square.
Without hurry or fear, our hero places the king on C2; then from the dark, Bat pushes the king to A2. Mate. our hero's queen on A3 leaves Bat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 7 min 45 s
- Moves
- 81
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 0
- Material captured (hero / opponent)
- 15 / 0
- First capture
- move 7
- Skills used
- 1
Floor 4 statistics
Against Bat, heroes have won 48% of 637 finished games (305 wins, 90 losses, 242 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (81 moves) lasted longer than 78% of the games on this floor.