Battle chronicle
A new legend is written: our hero challenges Giant Rat on floor 5.
With an adventurer's precision, our hero takes the rival bishop on G2.
Giant Rat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero claims the enemy bishop by landing on A3.
Giant Rat's king advances from E8 to D7. our hero advances the pawn from C2 to C3; then giant Rat sets the pawn on C5, watching every square.
Without hurry or fear, our hero places the bishop on C1. From the dark, Giant Rat pushes the king to C7, and our hero's pawn takes G3, leaving G2 behind.
A cruel blow: Giant Rat's pawn captures our hero's pawn on G3.
our hero slides the king across the board, from E1 to F1, and right after that with dungeon cunning, Giant Rat brings the knight to D7. our hero captures the enemy pawn: the bishop leaps from C1 to E3.
Giant Rat's pawn advances from A5 to A4. our hero advances the bishop from E3 to F4. Check from Giant Rat: the bishop plants itself on G2.
our hero captures the enemy bishop: the king leaps from F1 to G2.
From the dark, Giant Rat pushes the king to B8. our hero claims the enemy pawn by landing on G3.
Giant Rat answers by moving the pawn from A4 to A3, and our hero slides the bishop across the board, from F4 to C1. With dungeon cunning, Giant Rat brings the king to B7.
our hero claims the enemy pawn by landing on A3.
Giant Rat's king advances from B7 to C6. our hero captures the enemy pawn: the king leaps from G3 to G4.
Giant Rat sets the pawn on A5, watching every square, while without hurry or fear, our hero places the pawn on E4. Check from Giant Rat: the knight plants itself on E5.
our hero's king takes F5, leaving G4 behind. Giant Rat answers by moving the king from C6 to B7, while our hero slides the knight across the board, from G1 to F3.
With dungeon cunning, Giant Rat brings the knight to C6. With a steady hand, our hero brings the pawn to E5; then giant Rat's knight advances from C6 to D8.
our hero claims the enemy pawn by landing on D6.
Giant Rat sets the king on A6, watching every square, and without hurry or fear, our hero places the pawn on D7. From the dark, Giant Rat pushes the king to B5, while our hero's knight takes E5, leaving F3 behind.
Giant Rat answers by moving the pawn from A5 to A4, and our hero slides the king across the board, from F5 to E4. With dungeon cunning, Giant Rat brings the knight to C6.
With a steady hand, our hero brings the king to D5. Giant Rat's knight reaches E7 and threatens our hero's king.
our hero advances the king from D5 to D6; then giant Rat sets the knight on D5, watching every square. our hero's pawn crowns on D8 and becomes a queen.
From the dark, Giant Rat pushes the knight to C7. our hero captures the enemy knight: the queen leaps from D8 to C7.
Giant Rat answers by moving the king from B5 to A6. our hero gives check with the queen on C6.
With dungeon cunning, Giant Rat brings the king to A5. our hero captures the pawn on C5 and leaves Giant Rat in check.
Giant Rat's king advances from A5 to A6. our hero captures the pawn on C4 and leaves Giant Rat in check.
Giant Rat sets the king on A7, watching every square. our hero captures the pawn on A4 and leaves Giant Rat in check.
From the dark, Giant Rat pushes the king to B8. From D7, our hero's knight forces Giant Rat to defend.
Giant Rat answers by moving the king from B8 to C8. our hero delivers the final mate from A8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 52 s
- Moves
- 59
- How it ended
- checkmate
- Captures (hero / opponent)
- 11 / 1
- Material captured (hero / opponent)
- 17 / 1
- First capture
- move 0
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (59 moves) lasted longer than 61% of the games on this floor.