Battle chronicle

In the depths of Sewers, our hero faces Centipede.

With an adventurer's precision, our hero takes the rival rook on C6.

Draw. The dungeon keeps the names of our hero and Centipede.

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The battle, move by move

From E2 to D3, our hero's pawn swallows Centipede's knight.

Centipede sets the king on D7, watching every square. From A7, our hero's rook forces Centipede to defend.

From the dark, Centipede pushes the bishop to C7, and right after that our hero's rook takes A4, leaving A7 behind. Centipede answers by moving the king from D7 to D8.

A clean strike: our hero's rook topples the pawn on B4.

With dungeon cunning, Centipede brings the bishop to H2. With a steady hand, our hero brings the knight to E2, and centipede's rook advances from F6 to C6.

our hero advances the king from E1 to D2, while centipede sets the bishop on G1, watching every square. From E2 to G1, our hero's knight swallows Centipede's bishop.

From the dark, Centipede pushes the king to C7; then our hero's knight takes E2, leaving G1 behind. Centipede answers by moving the pawn from F7 to F5, and right after that our hero slides the knight across the board, from E2 to D4.

With dungeon cunning, Centipede brings the king to D7. our hero gives check with the rook on B7.

Centipede's king advances from D7 to D8. By taking the rook on C6, our hero drives Centipede into check.

Centipede sets the king on E8, watching every square; then without hurry or fear, our hero places the knight on E5. From the dark, Centipede pushes the pawn to F4.

From E5 to G6, our hero's knight swallows Centipede's pawn.

Centipede answers by moving the pawn from H4 to H3. From B8, our hero's rook forces Centipede to defend.

With dungeon cunning, Centipede brings the king to F7. Check: our hero tightens the net by bringing the knight to E5.

Centipede's king advances from F7 to G7. our hero gives check with the rook on B7.

Centipede sets the king on H8, watching every square. From G6, our hero's knight forces Centipede to defend.

From the dark, Centipede pushes the king to G8. Check: our hero tightens the net by bringing the rook to B8.

Centipede answers by moving the king from G8 to F7. our hero gives check with the knight on E5.

With dungeon cunning, Centipede brings the king to G7. From B7, our hero's rook forces Centipede to defend.

Centipede's king advances from G7 to F6. our hero advances the knight from E5 to C4, and centipede sets the pawn on F3, watching every square.

our hero gives check with the rook on B6.

From the dark, Centipede pushes the king to E7. From B6 to H6, our hero's rook swallows Centipede's pawn.

our hero activates Backstab and silently removes a threat from Centipede.

Centipede answers by moving the pawn from G4 to G3. A clean strike: our hero's pawn topples the pawn on F3.

With dungeon cunning, Centipede brings the king to F8. From H6 to H3, our hero's rook swallows Centipede's pawn.

Centipede's pawn advances from G5 to G4, while our hero advances the king from D2 to E3. Centipede sets the king on G7, watching every square.

From F3 to G4, our hero's pawn swallows Centipede's pawn.

From the dark, Centipede pushes the king to G6. A clean strike: our hero's rook topples the pawn on G3.

Centipede answers by moving the king from G6 to F7. From E5, our hero's knight forces Centipede to defend.

With dungeon cunning, Centipede brings the king to F8, while with a steady hand, our hero brings the rook to H3. Centipede's king advances from F8 to E8.

our hero gives check with the rook on H8.

Centipede sets the king on E7, watching every square. From A3, our hero's bishop forces Centipede to defend.

From the dark, Centipede pushes the king to E6. our hero's knight takes C6, leaving E5 behind; then centipede answers by moving the king from E6 to D7.

our hero slides the knight across the board, from C6 to A5. With dungeon cunning, Centipede brings the king to C7. From H7, our hero's rook forces Centipede to defend.

Centipede's king advances from C7 to B8. Check: our hero tightens the net by bringing the rook to H8.

Centipede sets the king on A7, watching every square. our hero gives check with the bishop on C5.

From the dark, Centipede pushes the king to A6. our hero's knight takes C4, leaving A5 behind, and right after that centipede answers by moving the king from A6 to B7.

our hero slides the pawn across the board, from D3 to D4. With dungeon cunning, Centipede brings the king to A6, while with a steady hand, our hero brings the pawn to D5.

Centipede's king advances from A6 to B7, and our hero advances the bishop from C5 to E7. Centipede sets the king on A6, watching every square.

Without hurry or fear, our hero places the pawn on D6, and right after that from the dark, Centipede pushes the king to A7. our hero's pawn takes D7, leaving D6 behind; then centipede answers by moving the king from A7 to B7.

Promotion: on D8, our hero turns a pawn into a queen.

With dungeon cunning, Centipede brings the king to A7. Check: our hero tightens the net by bringing the queen to A5.

Centipede's king advances from A7 to B7. our hero gives check with the knight on D6.

Centipede sets the king on C6, watching every square. Without hurry or fear, our hero places the knight on C4; then from the dark, Centipede pushes the king to D7.

our hero's bishop takes G5, leaving E7 behind, and right after that centipede answers by moving the king from D7 to E6. our hero gives check with the queen on A6.

With dungeon cunning, Centipede brings the king to D7. From A7, our hero's queen forces Centipede to defend.

Centipede's king advances from D7 to E6, and our hero advances the queen from A7 to B7.

Neither our hero nor Centipede claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
9 min 18 s
Moves
101
How it ended
stalemate
Captures (hero / opponent)
10 / 0
Material captured (hero / opponent)
18 / 0
First capture
move 0
Skills used
1

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (101 moves) lasted longer than 94% of the games on this floor.

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