Battle chronicle
A new legend is written: our hero challenges Giant Rat on floor 5.
our hero answers with fury: the king leaps from F1 to E1 and captures the enemy knight.
In the end, our hero delivers checkmate and Giant Rat flees the board.
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The battle, move by move
our hero claims the enemy bishop by landing on A3.
Giant Rat's pawn advances from G4 to G3. our hero advances the pawn from F2 to F3; then giant Rat sets the pawn on D5, watching every square.
our hero claims the enemy bishop by landing on E4.
Giant Rat's pawn falls on H2 and tears the pawn from our hero.
our hero's knight takes H3, leaving G1 behind. Giant Rat gives check with the knight on D3.
our hero slides the king across the board, from E1 to F1, and right after that with dungeon cunning, Giant Rat brings the knight to E1. our hero captures the enemy knight: the king leaps from F1 to E1.
Giant Rat's king advances from E8 to D8. our hero claims the enemy pawn by landing on F4.
Giant Rat sets the king on C7, watching every square, and without hurry or fear, our hero places the pawn on G4. On H1, Giant Rat promotes and gains a reinforcing bishop.
our hero's king takes F1, leaving E1 behind. Giant Rat answers by moving the king from C7 to B6, and our hero slides the king across the board, from F1 to G1.
With dungeon cunning, Giant Rat brings the bishop to F3. our hero claims the enemy bishop by landing on F3.
Giant Rat's pawn advances from A5 to A4. our hero advances the pawn from G4 to G5.
A cruel blow: Giant Rat's pawn captures our hero's pawn on E4.
our hero claims the enemy pawn by landing on E4.
From the dark, Giant Rat pushes the king to B7, and our hero's pawn takes G6, leaving G5 behind. Giant Rat answers by moving the king from B7 to B8, while our hero slides the pawn across the board, from G6 to G7.
With dungeon cunning, Giant Rat brings the pawn to A5. our hero's pawn crowns on G8 and becomes a queen.
Giant Rat's king advances from B8 to C7. our hero advances the pawn from E4 to E5, and right after that giant Rat sets the pawn on E2, watching every square.
our hero captures the enemy pawn: the knight leaps from F4 to E2.
From the dark, Giant Rat pushes the king to B7, while our hero's pawn takes E6, leaving E5 behind. Giant Rat answers by moving the king from B7 to C7, and our hero slides the pawn across the board, from E6 to E7.
With dungeon cunning, Giant Rat brings the king to D6. our hero's pawn crowns on E8 and becomes a queen.
Giant Rat's king advances from D6 to C5. From E3, our hero's bishop forces Giant Rat to defend.
Giant Rat sets the king on D6, watching every square. Check: our hero tightens the net by bringing the queen to E6.
From the dark, Giant Rat pushes the king to C7. And it is checkmate: our hero ends the game on D7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 35 s
- Moves
- 47
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 2
- Material captured (hero / opponent)
- 15 / 2
- First capture
- move 0
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (47 moves) lasted longer than 42% of the games on this floor.