Battle chronicle
A new legend is written: our hero challenges Giant Rat on floor 5.
our hero's rook lands on A3 and defeats Giant Rat's bishop!
Checkmate! our hero topples Giant Rat and claims victory.
Loading…
The battle, move by move
our hero claims the enemy pawn by landing on E3.
Giant Rat answers by moving the knight from E5 to G6. our hero captures the enemy pawn: the pawn leaps from E3 to F4.
With dungeon cunning, Giant Rat brings the king to E7. our hero claims the enemy bishop by landing on A3.
Giant Rat's bishop advances from E4 to F3. our hero captures the enemy bishop: the pawn leaps from E2 to F3.
Giant Rat sets the king on F8, watching every square. our hero claims the enemy pawn by landing on G4.
From the dark, Giant Rat pushes the king to F7, and our hero's pawn takes F5, leaving F4 behind. Giant Rat answers by moving the king from F7 to G8.
our hero claims the enemy pawn by landing on A5.
With dungeon cunning, Giant Rat brings the knight to H4. our hero captures the enemy pawn: the rook leaps from A5 to A6.
Giant Rat's pawn advances from D6 to D5. our hero claims the enemy pawn by landing on C6.
Giant Rat sets the pawn on C3, watching every square. our hero captures the enemy pawn: the rook leaps from C6 to C3.
From the dark, Giant Rat pushes the king to F7, while our hero's rook takes C5, leaving C3 behind. Giant Rat answers by moving the knight from H4 to G6.
our hero captures the enemy pawn: the rook leaps from C5 to D5.
With dungeon cunning, Giant Rat brings the king to G8. With a steady hand, our hero brings the pawn to H3, and right after that giant Rat's knight advances from G6 to E5.
our hero captures the enemy knight: the rook leaps from D5 to E5.
Giant Rat sets the king on G7, watching every square, while without hurry or fear, our hero places the bishop on B2. From the dark, Giant Rat pushes the king to F7, and our hero's pawn takes H4, leaving H3 behind.
Giant Rat answers by moving the king from F7 to G8, while our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Giant Rat brings the king to H7.
With a steady hand, our hero brings the pawn to G5; then giant Rat's king advances from H7 to G7. Check: our hero tightens the net by bringing the pawn to H6.
Giant Rat sets the king on F7, watching every square. our hero gives check with the pawn on G6.
From the dark, Giant Rat pushes the king to F6. From B5, our hero's rook forces Giant Rat to defend.
Giant Rat answers by moving the king from F6 to G5, and our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Giant Rat brings the king to H6.
our hero's pawn crowns on H8 and becomes a queen.
Giant Rat's king advances from H6 to G5. our hero advances the pawn from G6 to G7; then giant Rat sets the king on F4, watching every square.
Check: our hero tightens the net by bringing the knight to E2.
From the dark, Giant Rat pushes the king to E3. our hero's pawn crowns on G8 and becomes a queen.
Giant Rat answers by moving the king from E3 to D3. From C3, our hero's queen forces Giant Rat to defend.
With dungeon cunning, Giant Rat brings the king to E4. our hero delivers the final mate from E6.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 2 s
- Moves
- 55
- How it ended
- checkmate
- Captures (hero / opponent)
- 11 / 0
- Material captured (hero / opponent)
- 17 / 0
- First capture
- move 0
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (55 moves) lasted longer than 54% of the games on this floor.