Battle chronicle

In the depths of Sewers, our hero faces Bat.

our hero answers with fury: the king leaps from F2 to F1 and captures the enemy rook.

Neither our hero nor Bat claims victory. A draw on the board.

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The battle, move by move

With a steady hand, our hero brings the knight to E2, and bat's pawn advances from B6 to B5. our hero advances the knight from E2 to C3, while bat sets the rook on D4, watching every square.

From C3 to B5, our hero's knight swallows Bat's pawn.

From the dark, Bat pushes the king to E7; then our hero's knight takes C7, leaving B5 behind. Bat answers by moving the pawn from H6 to H5, and right after that our hero slides the knight across the board, from C7 to B5.

With dungeon cunning, Bat brings the pawn to H4. With a steady hand, our hero brings the knight to C3, while bat's pawn advances from B7 to B5.

From C3 to B5, our hero's knight swallows Bat's pawn.

Bat sets the king on D7, watching every square; then without hurry or fear, our hero places the knight on C3. From the dark, Bat pushes the rook to B4.

From C3 to E4, our hero's knight swallows Bat's pawn.

Check from Bat: the rook plants itself on B1.

our hero slides the king across the board, from E1 to F2, while with dungeon cunning, Bat brings the king to C6. With a steady hand, our hero brings the knight to F6, and bat's pawn advances from C5 to C4.

our hero advances the knight from F6 to E4, while bat sets the rook on C1, watching every square. Without hurry or fear, our hero places the knight on D2.

Bat gives check with the rook on F1.

A clean strike: our hero's king topples the rook on F1.

Bat answers by moving the king from C6 to C7. From D2 to C4, our hero's knight swallows Bat's pawn.

With dungeon cunning, Bat brings the king to C6. With a steady hand, our hero brings the king to G2, while bat's king advances from C6 to D5.

Check: our hero tightens the net by bringing the knight to E3.

Bat sets the king on E4, watching every square; then without hurry or fear, our hero places the king on F2. From the dark, Bat pushes the pawn to D5, and right after that our hero's king takes E2, leaving F2 behind.

Bat answers by moving the pawn from D5 to D4; then our hero slides the king across the board, from E2 to D2. With dungeon cunning, Bat brings the pawn to A3.

With a steady hand, our hero brings the knight to C4, and bat's king advances from E4 to D5. A clean strike: our hero's knight topples the pawn on A3.

Bat sets the pawn on D3, watching every square. From D2 to D3, our hero's king swallows Bat's pawn.

From the dark, Bat pushes the king to C6; then our hero's king takes E2, leaving D3 behind. Bat answers by moving the king from C6 to B7, and right after that our hero slides the king across the board, from E2 to F2.

With dungeon cunning, Bat brings the king to A6. With a steady hand, our hero brings the knight to C4, while bat's pawn advances from E5 to E4.

our hero advances the knight from C4 to D6, and bat sets the king on A5, watching every square. A clean strike: our hero's knight topples the pawn on E4.

From the dark, Bat pushes the king to A4, and right after that our hero's king takes G2, leaving F2 behind. Bat answers by moving the king from A4 to B3; then our hero slides the king across the board, from G2 to H3.

With dungeon cunning, Bat brings the king to B4. From H3 to H4, our hero's king swallows Bat's pawn.

The duel ends in a draw: our hero and Bat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
5 min 11 s
Moves
61
How it ended
draw
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
13 / 0
First capture
move 2

Floor 4 statistics

Against Bat, heroes have won 48% of 637 finished games (305 wins, 90 losses, 242 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (61 moves) lasted longer than 48% of the games on this floor.

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