Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero's king lands on E5 and defeats Rat's knight!
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
Rat sets the king on D8, watching every square, and without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the pawn to G5, while our hero's pawn takes C4, leaving C2 behind.
Rat answers by moving the king from D8 to E8, and our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Rat brings the knight to E5.
With a steady hand, our hero brings the pawn to G3, and right after that rat's knight advances from E5 to D7. our hero advances the pawn from E2 to E4; then rat sets the king on F8, watching every square.
Without hurry or fear, our hero places the pawn on A3. From the dark, Rat pushes the knight to E5, and our hero's king takes D2, leaving E1 behind.
Rat answers by moving the king from F8 to G7, while our hero slides the king across the board, from D2 to E3. With dungeon cunning, Rat brings the king to G8.
With a steady hand, our hero brings the pawn to D4. After toppling the pawn on D4, Rat threatens our hero's king.
our hero claims the enemy pawn by landing on D4.
Rat sets the king on F8, watching every square. our hero captures the enemy knight: the king leaps from D4 to E5.
From the dark, Rat pushes the king to F7, while our hero's king takes D4, leaving E5 behind. Rat answers by moving the king from F7 to G6, and our hero slides the pawn across the board, from E4 to E5.
With dungeon cunning, Rat brings the king to H6. With a steady hand, our hero brings the king to C5, and right after that rat's king advances from H6 to G6.
our hero captures the enemy pawn: the king leaps from C5 to C6.
Rat sets the king on F7, watching every square. our hero claims the enemy pawn by landing on C7.
From the dark, Rat pushes the king to F8, and our hero's pawn takes E6, leaving E5 behind. Rat answers by moving the king from F8 to G8, while our hero slides the king across the board, from C7 to D7.
With dungeon cunning, Rat brings the king to H8. our hero captures the enemy pawn: the king leaps from D7 to E7.
Rat's king advances from H8 to G7. our hero advances the king from E7 to D6, and right after that rat sets the king on F8, watching every square.
Check: our hero tightens the net by bringing the pawn to E7.
From the dark, Rat pushes the king to E8, while our hero's pawn takes C5, leaving C4 behind. Rat answers by moving the king from E8 to F7, and our hero slides the pawn across the board, from C5 to C6.
With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the pawn to C7, and right after that rat's king advances from E8 to F7.
our hero's pawn crowns on C8 and becomes a queen.
Rat sets the king on G6, watching every square. From G8, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to F6. our hero's pawn crowns on E8 and becomes a queen.
Rat answers by moving the king from F6 to F5. And it is checkmate: our hero ends the game on E5.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 0 s
- Moves
- 57
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 1
- Material captured (hero / opponent)
- 8 / 1
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2647 finished games (1126 wins, 427 losses, 1094 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (57 moves) lasted longer than 40% of the games on this floor.