Battle chronicle
our hero draws pieces against Centipede. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival rook on G2.
Centipede falls to our hero's mate. The legend grows.
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The battle, move by move
A clean strike: our hero's rook topples the pawn on A6.
Check from Centipede: the rook plants itself on G1.
our hero advances the king from E1 to F2. Centipede gives check with the rook on G2.
A clean strike: our hero's king topples the rook on G2.
From the dark, Centipede pushes the pawn to D3. From E2 to D3, our hero's pawn swallows Centipede's pawn.
Centipede answers by moving the king from E8 to D8. A clean strike: our hero's rook topples the pawn on A7.
With dungeon cunning, Centipede brings the knight to C8. With a steady hand, our hero brings the rook to A3, and centipede's king advances from D8 to E7.
our hero advances the rook from A3 to A8, while centipede sets the bishop on G6, watching every square. From A8 to C8, our hero's rook swallows Centipede's knight.
Centipede moves the bishop from G6 to D3 and topples our hero's pawn.
A clean strike: our hero's rook topples the pawn on C5.
Centipede answers by moving the king from E7 to E6, and right after that our hero slides the rook across the board, from C5 to C3. Check from Centipede: the bishop plants itself on E4.
With a steady hand, our hero brings the king to G3, while centipede's king advances from E6 to F5. our hero advances the rook from C3 to E3, and centipede sets the bishop on C2, watching every square.
Without hurry or fear, our hero places the king on F3. From the dark, Centipede pushes the king to F6, and right after that our hero's rook takes C3, leaving E3 behind.
Centipede gives check with the bishop on D1.
our hero slides the king across the board, from F3 to E4, while with dungeon cunning, Centipede brings the bishop to G4. With a steady hand, our hero brings the rook to C5, and centipede's bishop advances from G4 to E2.
A clean strike: our hero's rook topples the pawn on E5.
Centipede sets the bishop on G4, watching every square, and right after that without hurry or fear, our hero places the king on D4. From the dark, Centipede pushes the bishop to E2.
A clean strike: our hero's rook topples the bishop on E2.
Centipede answers by moving the king from F6 to F7. From F2, our hero's rook forces Centipede to defend.
With dungeon cunning, Centipede brings the king to E8. With a steady hand, our hero brings the rook to G2, while centipede's king advances from E8 to E7.
From G2 to G5, our hero's rook swallows Centipede's pawn.
Centipede sets the pawn on D6, watching every square. By taking the pawn on G7, our hero drives Centipede into check.
From the dark, Centipede pushes the king to F6, and right after that our hero's rook takes D7, leaving G7 behind. Centipede answers by moving the king from F6 to E6; then our hero slides the rook across the board, from D7 to D8.
With dungeon cunning, Centipede brings the king to F5. With a steady hand, our hero brings the king to D5, and centipede's king advances from F5 to G5.
A clean strike: our hero's rook topples the pawn on D6.
Centipede sets the king on F4, watching every square, and right after that without hurry or fear, our hero places the king on D4. From the dark, Centipede pushes the king to G4; then our hero's rook takes F6, leaving D6 behind.
Centipede answers by moving the king from G4 to H3, and right after that our hero slides the king across the board, from D4 to E4. With dungeon cunning, Centipede brings the king to G4.
our hero gives check with the rook on G6.
Centipede's king advances from G4 to H3. our hero advances the king from E4 to F4, and centipede sets the king on H2, watching every square.
Without hurry or fear, our hero places the king on F3. From the dark, Centipede pushes the king to H1, and right after that our hero's king takes F2, leaving F3 behind.
Centipede answers by moving the king from H1 to H2. Mate. our hero's rook on H6 leaves Centipede with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 51 s
- Moves
- 69
- How it ended
- checkmate
- Captures (hero / opponent)
- 11 / 1
- Material captured (hero / opponent)
- 19 / 1
- First capture
- move 0
Floor 6 statistics
Against Centipede, heroes have won 53% of 352 finished games (186 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (69 moves) lasted longer than 71% of the games on this floor.