Battle chronicle

The duel begins: our hero against Centipede on floor 6.

our hero's king lands on C1 and defeats Centipede's queen!

Checkmate! our hero topples Centipede and claims victory.

Loading…

The battle, move by move

our hero captures the enemy knight: the pawn leaps from E2 to D3.

Centipede's bishop reaches G3 and threatens our hero's king.

our hero slides the king across the board, from E1 to E2. Check from Centipede: the rook plants itself on E6.

With a steady hand, our hero brings the king to D2; then centipede's bishop advances from G3 to F2. our hero advances the knight from G1 to E2.

From the shadows, Backstab. Centipede loses a piece to our hero's blade.

Centipede sets the pawn on F5, watching every square. Without hurry or fear, our hero places the knight on D4, while from the dark, Centipede pushes the rook to E7.

our hero's pawn takes A4, leaving A2 behind, and centipede answers by moving the rook from E7 to E6. our hero captures the enemy rook: the knight leaps from D4 to E6.

With dungeon cunning, Centipede brings the king to F7. our hero gives check with the knight on D8.

Centipede's king advances from F7 to E8; then our hero advances the knight from D8 to C6. Centipede sets the pawn on F4, watching every square.

our hero claims the enemy pawn by landing on B4.

From the dark, Centipede pushes the king to E7. our hero gives check with the knight on D5.

Centipede answers by moving the king from E7 to D7, and right after that our hero slides the pawn across the board, from A4 to A5. With dungeon cunning, Centipede brings the pawn to F3; then with a steady hand, our hero brings the knight to E3.

Centipede's pawn advances from G4 to G3, and right after that our hero advances the pawn from A5 to A6. Centipede sets the king on C7, watching every square.

Without hurry or fear, our hero places the pawn on A7, while from the dark, Centipede pushes the pawn to G2. our hero's pawn crowns on A8 and becomes a queen.

On G1, Centipede promotes and gains a reinforcing queen.

our hero captures the enemy pawn: the queen leaps from A8 to F3.

After toppling the bishop on C1, Centipede threatens our hero's king.

our hero claims the enemy queen by landing on C1.

Centipede's king advances from C7 to B6. Check: our hero tightens the net by bringing the queen to F6.

From the shadows, Backstab. Centipede loses a piece to our hero's blade.

Centipede sets the king on C7, watching every square. our hero claims the enemy pawn by landing on H6.

From the dark, Centipede pushes the pawn to G4. our hero captures the enemy pawn: the queen leaps from H6 to H5.

Centipede answers by moving the king from C7 to B8. our hero claims the enemy pawn by landing on G4.

With dungeon cunning, Centipede brings the king to A7. With a steady hand, our hero brings the knight to D5, and right after that centipede's king advances from A7 to B8.

our hero advances the queen from G4 to D7. Centipede sets the king on A8, watching every square. Check: our hero tightens the net by bringing the knight to B6.

From the dark, Centipede pushes the king to B8. our hero gives check with the queen on C8.

Centipede answers by moving the king from B8 to A7. our hero slides the knight across the board, from B6 to A8, and right after that with dungeon cunning, Centipede brings the pawn to H3.

With a steady hand, our hero brings the knight to C7; then centipede's pawn advances from H3 to H2. our hero gives check with the queen on A8.

Centipede sets the king on B6, watching every square. From D5, our hero's knight forces Centipede to defend.

From the dark, Centipede pushes the king to B5. Check: our hero tightens the net by bringing the queen to E8.

Centipede answers by moving the king from B5 to C5. our hero slides the knight across the board, from D5 to E3.

On H1, Centipede promotes and gains a reinforcing queen.

With a steady hand, our hero brings the knight to D1, and right after that centipede's queen advances from H1 to B7. Check: our hero tightens the net by bringing the pawn to D4.

Centipede sets the king on C4, watching every square. our hero gives check with the queen on E6.

From the dark, Centipede pushes the queen to D5. From A6, our hero's queen forces Centipede to defend.

Centipede answers by moving the king from C4 to B4. Check: our hero tightens the net by bringing the queen to B6.

With dungeon cunning, Centipede brings the king to A3. our hero gives check with the queen on B2.

Centipede's king advances from A3 to A4. From C3, our hero's knight forces Centipede to defend.

Centipede sets the king on A5, watching every square. our hero claims the enemy queen by landing on D5.

From the dark, Centipede pushes the king to A6. And it is checkmate: our hero ends the game on B6.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 37 s
Moves
81
How it ended
checkmate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
31 / 3
First capture
move 0
Skills used
2

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (81 moves) lasted longer than 83% of the games on this floor.

More from floor 6