Battle chronicle
In the depths of Sewers, our hero faces Centipede.
our hero answers with fury: the pawn leaps from C2 to D3 and captures the enemy rook.
Neither our hero nor Centipede claims victory. A draw on the board.
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The battle, move by move
From C2 to D3, our hero's pawn swallows Centipede's rook.
Centipede answers by moving the knight from H4 to F5; then our hero slides the bishop across the board, from C1 to B2. Centipede's bishop reaches H4 and threatens our hero's king.
With a steady hand, our hero brings the king to E2, and centipede's bishop advances from H4 to G5. our hero advances the pawn from D3 to D4, while centipede sets the knight on E7, watching every square.
Without hurry or fear, our hero places the king on D3. From the dark, Centipede pushes the king to D7; then our hero's king takes C4, leaving D3 behind.
Centipede advances to D2 and claims our pawn.
our hero slides the pawn across the board, from D4 to D5, and with dungeon cunning, Centipede brings the pawn to F5. With a steady hand, our hero brings the king to C5.
Centipede's bishop reaches E3 and threatens our hero's king.
From C5 to B4, our hero's king swallows Centipede's pawn.
Centipede captures the pawn on D5 and puts our hero in check.
Without hurry or fear, our hero places the king on C4. From the dark, Centipede pushes the knight to B4. From C4 to B4, our hero's king swallows Centipede's knight.
Centipede answers by moving the pawn from G4 to G3; then our hero slides the bishop across the board, from B2 to E5. With dungeon cunning, Centipede brings the bishop to G5.
From E5 to G3, our hero's bishop swallows Centipede's pawn.
Centipede's bishop advances from G5 to F6. our hero advances the king from B4 to C5, while centipede sets the bishop on D8, watching every square.
Without hurry or fear, our hero places the king on D5. From the dark, Centipede pushes the pawn to H5; then our hero's king takes E5, leaving D5 behind.
our hero activates Backstab and silently removes a threat from Centipede.
Centipede answers by moving the king from D7 to C7, and our hero slides the king across the board, from E5 to F4. With dungeon cunning, Centipede brings the king to D6.
our hero gives check with the king on F3.
Centipede's king advances from D6 to D5, and our hero advances the king from F3 to F4. Centipede sets the king on E6, watching every square.
Without hurry or fear, our hero places the king on E4, and right after that from the dark, Centipede pushes the pawn to H4. From G3 to H4, our hero's bishop swallows Centipede's pawn.
Check from Centipede: the pawn plants itself on F5.
our hero slides the king across the board, from E4 to F4. our hero activates Backstab and silently removes a threat from Centipede.
Centipede gives check with the bishop on G5.
From H4 to G5, our hero's bishop swallows Centipede's bishop.
Centipede's king advances from E6 to F7, and right after that our hero advances the king from F4 to E5. Centipede sets the king on G8, watching every square; then without hurry or fear, our hero places the king on F6.
From the dark, Centipede pushes the king to F8. A clean strike: our hero's king topples the pawn on G6.
The duel ends in a draw: our hero and Centipede withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 28 s
- Moves
- 51
- How it ended
- draw
- Captures (hero / opponent)
- 7 / 2
- Material captured (hero / opponent)
- 15 / 2
- First capture
- move 0
- Skills used
- 2
Floor 6 statistics
Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (51 moves) lasted longer than 39% of the games on this floor.