Battle chronicle

A new legend is written: our hero challenges Centipede on floor 6.

our hero answers with fury: the pawn leaps from H3 to G4 and captures the enemy rook.

In the end, our hero delivers checkmate and Centipede flees the board.

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The battle, move by move

Without hurry or fear, our hero places the pawn on H3. From the dark, Centipede pushes the pawn to D5. our hero captures the enemy rook: the pawn leaps from H3 to G4.

Centipede answers by moving the bishop from F5 to C8, while our hero slides the pawn across the board, from G2 to G3. With dungeon cunning, Centipede brings the king to D8.

With a steady hand, our hero brings the pawn to F3; then centipede's bishop advances from C8 to D7. our hero advances the knight from G1 to H3, and right after that centipede sets the pawn on E4, watching every square.

our hero captures the enemy pawn: the pawn leaps from F3 to E4.

From the dark, Centipede pushes the bishop to B5. our hero claims the enemy pawn by landing on D5.

Centipede answers by moving the king from D8 to D7. our hero captures the enemy pawn: the knight leaps from H3 to G5.

A cruel blow: Centipede's bishop captures our hero's pawn on E2.

our hero claims the enemy bishop by landing on E2.

Centipede's knight advances from E7 to G6. our hero advances the knight from G5 to F3; then centipede sets the king on C7, watching every square.

Without hurry or fear, our hero places the knight on D2. From the dark, Centipede pushes the pawn to A5, and our hero's knight takes B3, leaving D2 behind.

Check from Centipede: the pawn plants itself on D3.

our hero claims the enemy pawn by landing on D3.

Centipede gives check with the knight on E5.

With a steady hand, our hero brings the king to E4. A cruel blow: Centipede's knight captures our hero's pawn on G4.

our hero advances the king from E4 to F4, and right after that centipede sets the king on D6, watching every square. our hero captures the enemy knight: the king leaps from F4 to G4.

From the dark, Centipede pushes the king to E7. our hero claims the enemy pawn by landing on C5.

Centipede answers by moving the king from E7 to D6, and our hero slides the knight across the board, from C5 to B3. With dungeon cunning, Centipede brings the king to E7.

our hero claims the enemy pawn by landing on A5.

Centipede's king advances from E7 to F7. our hero advances the knight from A5 to C6; then centipede sets the king on F8, watching every square.

our hero claims the enemy pawn by landing on A7.

From the dark, Centipede pushes the king to E8, and our hero's knight takes C6, leaving A7 behind. Centipede answers by moving the king from E8 to F8, while our hero slides the knight across the board, from C6 to E5.

With dungeon cunning, Centipede brings the king to G8. With a steady hand, our hero brings the pawn to D6; then centipede's pawn advances from G7 to G6.

our hero claims the enemy pawn by landing on G6.

Centipede sets the king on G7, watching every square, and without hurry or fear, our hero places the knight on E5. From the dark, Centipede pushes the king to G8, while our hero's pawn takes D7, leaving D6 behind.

Centipede answers by moving the king from G8 to G7. our hero's pawn crowns on D8 and becomes a queen.

With dungeon cunning, Centipede brings the king to H7. With a steady hand, our hero brings the queen to D6, and right after that centipede's king advances from H7 to G7.

our hero gives check with the rook on A7.

Centipede sets the king on H8, watching every square. Mate. our hero's queen on D8 leaves Centipede with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 23 s
Moves
61
How it ended
checkmate
Captures (hero / opponent)
11 / 2
Material captured (hero / opponent)
19 / 2
First capture
move 1

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (61 moves) lasted longer than 59% of the games on this floor.

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