Battle chronicle
our hero draws pieces against Centipede. The dungeon watches in silence.
our hero answers with fury: the rook leaps from A6 to A1 and captures the enemy rook.
In the end, our hero delivers checkmate and Centipede flees the board.
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The battle, move by move
A clean strike: our hero's rook topples the pawn on A6.
Centipede's knight advances from E7 to G8. From A6 to A7, our hero's rook swallows Centipede's pawn.
Centipede sets the king on F7, watching every square; then without hurry or fear, our hero places the pawn on D3. Centipede captures the knight on G1 and puts our hero in check.
our hero's king takes D2, leaving E1 behind. Centipede answers by moving the king from F7 to G6.
Check: our hero tightens the net by bringing the rook to A6.
With dungeon cunning, Centipede brings the knight to F6. With a steady hand, our hero brings the pawn to B3, and centipede's bishop advances from F5 to E6.
our hero advances the bishop from C1 to A3, while centipede sets the knight on D5, watching every square. From A3 to C5, our hero's bishop swallows Centipede's pawn.
From the dark, Centipede pushes the king to F7; then our hero's pawn takes B4, leaving B3 behind. Centipede answers by moving the rook from G1 to F1, and right after that our hero slides the king across the board, from D2 to E2.
With dungeon cunning, Centipede brings the rook to H1. With a steady hand, our hero brings the pawn to B5, while centipede's knight advances from D5 to E3.
From F2 to E3, our hero's pawn swallows Centipede's knight.
Centipede sets the king on E8, watching every square. A clean strike: our hero's pawn topples the pawn on D4.
Centipede gives check with the bishop on G4.
our hero's king takes E3, leaving E2 behind. Centipede answers by moving the rook from H1 to A1.
A clean strike: our hero's rook topples the rook on A1.
With dungeon cunning, Centipede brings the bishop to E6. From A8, our hero's rook forces Centipede to defend.
Centipede's king advances from E8 to F7. Check: our hero tightens the net by bringing the rook to F8.
Centipede sets the king on G6, watching every square. From D4 to E5, our hero's pawn swallows Centipede's pawn.
From the dark, Centipede pushes the bishop to F5; then our hero's pawn takes D4, leaving D3 behind. Centipede answers by moving the bishop from F5 to B1, and right after that our hero slides the pawn across the board, from D4 to D5.
With dungeon cunning, Centipede brings the king to H7. With a steady hand, our hero brings the pawn to E6, while centipede's bishop advances from B1 to F5.
From E6 to D7, our hero's pawn swallows Centipede's pawn.
Centipede moves the bishop from F5 to D7 and topples our hero's pawn.
Without hurry or fear, our hero places the pawn on D6. From the dark, Centipede pushes the bishop to C6, and right after that our hero's pawn takes B6, leaving B5 behind.
Centipede answers by moving the pawn from G5 to G4; then our hero slides the king across the board, from E3 to F4. With dungeon cunning, Centipede brings the bishop to B5.
With a steady hand, our hero brings the pawn to B7, and centipede's pawn advances from G7 to G6. Promotion: on B8, our hero turns a pawn into a queen.
Centipede sets the pawn on G3, watching every square. From F7, our hero's rook forces Centipede to defend.
From the dark, Centipede pushes the king to H6. our hero delivers the final mate from H8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 34 s
- Moves
- 57
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 14 / 4
- First capture
- move 0
Floor 6 statistics
Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (57 moves) lasted longer than 51% of the games on this floor.