Battle chronicle

our hero draws pieces against Giant Rat. The dungeon watches in silence.

A cruel blow: Giant Rat's pawn captures our hero's knight on D4.

Checkmate! our hero topples Giant Rat and claims victory.

Loading…

The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

Giant Rat sets the bishop on H5, watching every square, and right after that without hurry or fear, our hero places the pawn on H4. From the dark, Giant Rat pushes the pawn to C5; then our hero's pawn takes G3, leaving G2 behind.

Giant Rat answers by moving the king from E8 to E7, and right after that our hero slides the pawn across the board, from G3 to G4. With dungeon cunning, Giant Rat brings the pawn to A4.

A clean strike: our hero's pawn topples the bishop on H5.

Giant Rat's pawn advances from A6 to A5. our hero advances the pawn from C2 to C3, and giant Rat sets the king on E6, watching every square.

Without hurry or fear, our hero places the bishop on B2. From the dark, Giant Rat pushes the pawn to D5, and right after that our hero's pawn takes D3, leaving D2 behind.

Giant Rat answers by moving the king from E6 to F6. A clean strike: our hero's pawn topples the pawn on E4.

With dungeon cunning, Giant Rat brings the king to G7. From E4 to D5, our hero's pawn swallows Giant Rat's pawn.

Giant Rat's pawn advances from E5 to E4. our hero advances the pawn from F2 to F3. Giant Rat advances to F3 and claims our pawn.

From E2 to F3, our hero's pawn swallows Giant Rat's pawn.

From the dark, Giant Rat pushes the king to F7; then our hero's knight takes E2, leaving G1 behind. Giant Rat answers by moving the king from F7 to G7, and right after that our hero slides the knight across the board, from E2 to D4.

Giant Rat moves the pawn from C5 to D4 and topples our hero's knight.

A clean strike: our hero's pawn topples the pawn on D4.

Giant Rat's king advances from G7 to F7. our hero advances the bishop from B2 to C3, and giant Rat sets the king on G8, watching every square.

A clean strike: our hero's bishop topples the pawn on A5.

From the dark, Giant Rat pushes the king to H8, and right after that our hero's bishop takes D2, leaving A5 behind. Giant Rat answers by moving the king from H8 to G8; then our hero slides the bishop across the board, from D2 to C3.

From the shadows, Backstab. Giant Rat loses a piece to our hero's blade.

With dungeon cunning, Giant Rat brings the king to G7, and with a steady hand, our hero brings the bishop to A5. Giant Rat's king advances from G7 to G8, while our hero advances the king from E1 to D2.

Giant Rat sets the king on H8, watching every square. Without hurry or fear, our hero places the king on C3; then from the dark, Giant Rat pushes the king to G7.

our hero's king takes B4, leaving C3 behind, and right after that giant Rat answers by moving the king from G7 to H8. From B4 to A4, our hero's king swallows Giant Rat's pawn.

With dungeon cunning, Giant Rat brings the king to G7, while with a steady hand, our hero brings the pawn to D6. Giant Rat's king advances from G7 to F7, and our hero advances the pawn from D6 to D7.

Giant Rat sets the king on F8, watching every square. Promotion: on D8, our hero turns a pawn into a queen.

From the dark, Giant Rat pushes the king to G7. Check: our hero tightens the net by bringing the pawn to H6.

Giant Rat answers by moving the king from G7 to H7, while our hero slides the king across the board, from A4 to B4. Giant Rat advances to H6 and claims our pawn.

With a steady hand, our hero brings the bishop to C7. Giant Rat's king advances from H6 to G6, while our hero advances the pawn from A3 to A4.

Giant Rat sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on A5; then from the dark, Giant Rat pushes the king to G7.

From D7, our hero's queen forces Giant Rat to defend.

Giant Rat answers by moving the king from G7 to G8, and our hero slides the pawn across the board, from A5 to A6. With dungeon cunning, Giant Rat brings the king to H8, while with a steady hand, our hero brings the pawn to A7.

Giant Rat's king advances from H8 to G8. Mate. our hero's queen on A8 leaves Giant Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 42 s
Moves
71
How it ended
checkmate
Captures (hero / opponent)
8 / 3
Material captured (hero / opponent)
10 / 5
First capture
move 0
Skills used
1

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (71 moves) lasted longer than 76% of the games on this floor.

More from floor 5