Battle chronicle

our hero draws pieces against Centipede. The dungeon watches in silence.

our hero answers with fury: the knight leaps from G5 to E4 and captures the enemy rook.

In the end, our hero delivers checkmate and Centipede flees the board.

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The battle, move by move

With a steady hand, our hero brings the pawn to G3. Centipede gives check with the rook on E4.

our hero advances the king from E1 to D1, and centipede sets the pawn on D6, watching every square. Without hurry or fear, our hero places the knight on H3.

From the dark, Centipede pushes the bishop to C8. From H3 to G5, our hero's knight swallows Centipede's pawn.

Centipede answers by moving the bishop from C8 to E6. A clean strike: our hero's knight topples the rook on E4.

With dungeon cunning, Centipede brings the king to D7. With a steady hand, our hero brings the knight to G5, and centipede's bishop advances from E6 to F7.

A clean strike: our hero's knight topples the bishop on F7.

Centipede sets the knight on C6, watching every square, and right after that without hurry or fear, our hero places the knight on H8. From the dark, Centipede pushes the king to E6; then our hero's knight takes G6, leaving H8 behind.

Centipede answers by moving the king from E6 to D7, and right after that our hero slides the knight across the board, from G6 to H4. With dungeon cunning, Centipede brings the pawn to E4.

With a steady hand, our hero brings the knight to G2, while centipede's knight advances from C6 to E5. our hero advances the knight from G2 to E1, and centipede sets the pawn on C4, watching every square.

Without hurry or fear, our hero places the knight on C2. From the dark, Centipede pushes the knight to F3. From C2 to D4, our hero's knight swallows Centipede's pawn.

Centipede answers by moving the king from D7 to C8. A clean strike: our hero's knight topples the knight on F3.

With dungeon cunning, Centipede brings the king to B8. With a steady hand, our hero brings the knight to D4, and centipede's king advances from B8 to B7.

our hero advances the knight from D4 to C2, while centipede sets the pawn on E3, watching every square. From C2 to E3, our hero's knight swallows Centipede's pawn.

From the dark, Centipede pushes the king to A8. A clean strike: our hero's knight topples the pawn on C4.

Centipede answers by moving the pawn from G7 to G6. From C4 to D6, our hero's knight swallows Centipede's pawn.

With dungeon cunning, Centipede brings the king to B8. With a steady hand, our hero brings the knight to B5, while centipede's king advances from B8 to B7.

From D6, our hero's knight forces Centipede to defend.

Centipede sets the king on B6, watching every square. Check: our hero tightens the net by bringing the knight to C8.

From the dark, Centipede pushes the king to B7. our hero gives check with the knight on D6.

Centipede answers by moving the king from B7 to A8; then our hero slides the rook across the board, from A1 to B1. With dungeon cunning, Centipede brings the pawn to G5.

With a steady hand, our hero brings the rook to C1, and centipede's king advances from A8 to B8. our hero advances the rook from C1 to C5, while centipede sets the pawn on G4, watching every square.

Without hurry or fear, our hero places the knight on E8. From the dark, Centipede pushes the pawn to A5; then our hero's knight takes D6, leaving E8 behind.

Centipede answers by moving the king from B8 to A8. And it is checkmate: our hero ends the game on C8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 34 s
Moves
59
How it ended
checkmate
Captures (hero / opponent)
8 / 0
Material captured (hero / opponent)
16 / 0
First capture
move 3

Floor 6 statistics

Against Centipede, heroes have won 53% of 352 finished games (186 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (59 moves) lasted longer than 55% of the games on this floor.

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