Battle chronicle

A new legend is written: Alfonso M. challenges Giant Rat on floor 5.

Alfonso M. answers with fury: the rook leaps from C4 to D4 and captures the enemy bishop.

In the end, Alfonso M. delivers checkmate and Giant Rat flees the board.

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The battle, move by move

Alfonso M. claims the enemy pawn by landing on E3.

With dungeon cunning, Giant Rat brings the knight to B2. With a steady hand, Alfonso M. brings the king to F2; then giant Rat's bishop advances from G4 to D7.

Alfonso M. advances the pawn from G2 to G3, and right after that giant Rat sets the bishop on C7, watching every square. Alfonso M. captures the enemy pawn: the rook leaps from A1 to A3.

From the dark, Giant Rat pushes the bishop to D8, while alfonso M.'s rook takes A2, leaving A3 behind. Giant Rat's knight reaches D1 and threatens Alfonso M.'s king.

Alfonso M. slides the king across the board, from F2 to E2; then with dungeon cunning, Giant Rat brings the knight to B2. Alfonso M. claims the enemy knight by landing on B2.

Giant Rat gives check with the bishop on G4.

Alfonso M. advances the king from E2 to F2; then giant Rat sets the pawn on A4, watching every square. Without hurry or fear, Alfonso M. places the rook on A2.

From the dark, Giant Rat pushes the king to D7. Alfonso M. captures the enemy pawn: the rook leaps from A2 to A4.

Giant Rat answers by moving the pawn from A6 to A5. Alfonso M. claims the enemy pawn by landing on E4.

With dungeon cunning, Giant Rat brings the bishop to H5. Alfonso M. captures the enemy pawn: the rook leaps from E4 to E5.

Giant Rat's pawn advances from C6 to C5. Alfonso M. claims the enemy bishop by landing on H5.

Giant Rat sets the pawn on C4, watching every square. Check: Alfonso M. tightens the net by bringing the rook to D5.

From the dark, Giant Rat pushes the king to C8. Alfonso M. gives check with the rook on C5.

Giant Rat answers by moving the king from C8 to B7. Alfonso M. captures the enemy pawn: the rook leaps from C5 to C4.

With dungeon cunning, Giant Rat brings the bishop to B6. With a steady hand, Alfonso M. brings the king to F3, and right after that giant Rat's king advances from B7 to A8.

Alfonso M. advances the pawn from E3 to E4; then giant Rat sets the bishop on D4, watching every square. Alfonso M. claims the enemy bishop by landing on D4.

From the dark, Giant Rat pushes the king to A7, and alfonso M.'s rook takes A4, leaving D4 behind. Giant Rat answers by moving the king from A7 to B8.

Alfonso M. claims the enemy pawn by landing on A5.

With dungeon cunning, Giant Rat brings the king to C7. With a steady hand, Alfonso M. brings the rook to D5; then giant Rat's king advances from C7 to B7.

Alfonso M. advances the pawn from G3 to G4, and right after that giant Rat sets the king on A6, watching every square. Without hurry or fear, Alfonso M. places the pawn on G5.

From the dark, Giant Rat pushes the king to B7, while alfonso M.'s pawn takes G6, leaving G5 behind. Giant Rat answers by moving the king from B7 to C8, and alfonso M. slides the pawn across the board, from G6 to G7.

With dungeon cunning, Giant Rat brings the king to B8. Alfonso M.'s pawn crowns on G8 and becomes a queen.

Giant Rat's king advances from B8 to B7. Alfonso M. advances the queen from G8 to E6; then giant Rat sets the king on B8, watching every square.

Without hurry or fear, Alfonso M. places the rook on D7. From the dark, Giant Rat pushes the king to C8. And it is checkmate: Alfonso M. ends the game on E8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 17 s
Moves
59
How it ended
checkmate
Captures (hero / opponent)
10 / 0
Material captured (hero / opponent)
16 / 0
First capture
move 0

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (59 moves) lasted longer than 61% of the games on this floor.

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