Battle chronicle
our hero draws pieces against Giant Rat. The dungeon watches in silence.
our hero answers with fury: the king leaps from E1 to D1 and captures the enemy bishop.
In the end, our hero delivers checkmate and Giant Rat flees the board.
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The battle, move by move
A clean strike: our hero's rook topples the bishop on A3.
Giant Rat gives check with the knight on D3.
Without hurry or fear, our hero places the king on E2. From the dark, Giant Rat pushes the pawn to A4.
A clean strike: our hero's rook topples the pawn on A4.
Giant Rat answers by moving the king from E8 to D7. From A4 to A6, our hero's rook swallows Giant Rat's pawn.
Giant Rat moves the knight from D3 to B2 and topples our hero's pawn.
With a steady hand, our hero brings the rook to A8, while giant Rat's pawn advances from C4 to C3. our hero advances the rook from A8 to A2, and giant Rat sets the bishop on D5, watching every square.
Without hurry or fear, our hero places the rook on A3. From the dark, Giant Rat pushes the king to C7. From A3 to C3, our hero's rook swallows Giant Rat's pawn.
Giant Rat answers by moving the knight from B2 to A4; then our hero slides the rook across the board, from C3 to D3. With dungeon cunning, Giant Rat brings the knight to B2.
With a steady hand, our hero brings the rook to C3. Giant Rat gives check with the bishop on C4.
our hero advances the king from E2 to E1, while giant Rat sets the pawn on F3, watching every square. From C3 to E3, our hero's rook swallows Giant Rat's pawn.
From the dark, Giant Rat pushes the king to D7; then our hero's rook takes E4, leaving E3 behind. Giant Rat answers by moving the knight from B2 to D1.
From E1 to D1, our hero's king swallows Giant Rat's knight.
Giant Rat's bishop reaches E2 and threatens our hero's king.
With a steady hand, our hero brings the king to E1, while giant Rat's bishop advances from E2 to D1. From E1 to D1, our hero's king swallows Giant Rat's bishop.
Giant Rat sets the pawn on F2, watching every square; then without hurry or fear, our hero places the knight on E2. Giant Rat's pawn crowns on F1 and a hostile queen is born.
our hero's king takes D2, leaving D1 behind. Giant Rat answers by moving the queen from F1 to F5; then our hero slides the rook across the board, from E4 to F4.
Giant Rat gives check with the queen on D5.
With a steady hand, our hero brings the rook to D4. From the shadows, Backstab. Giant Rat loses a piece to our hero's blade.
Giant Rat's pawn advances from D6 to D5. A clean strike: our hero's rook topples the pawn on G4.
Giant Rat sets the king on C7, watching every square. Without hurry or fear, our hero places the knight on D4; then from the dark, Giant Rat pushes the king to D7.
our hero's rook takes G6, leaving G4 behind, and right after that giant Rat answers by moving the king from D7 to C7. By taking the pawn on C6, our hero drives Giant Rat into check.
With dungeon cunning, Giant Rat brings the king to B7, while with a steady hand, our hero brings the rook to D6. Giant Rat's king advances from B7 to B8.
From D6 to D5, our hero's rook swallows Giant Rat's pawn.
Giant Rat sets the king on B7, watching every square. Without hurry or fear, our hero places the rook on D6, and right after that from the dark, Giant Rat pushes the king to A8.
our hero's knight takes B5, leaving D4 behind; then giant Rat answers by moving the king from A8 to B8. our hero slides the king across the board, from D2 to C3.
With dungeon cunning, Giant Rat brings the king to B7, and with a steady hand, our hero brings the king to C4. Giant Rat's king advances from B7 to B8, while our hero advances the king from C4 to C5.
Giant Rat sets the king on B7, watching every square. Without hurry or fear, our hero places the king on D5; then from the dark, Giant Rat pushes the king to A8.
our hero's king takes C6, leaving D5 behind, and right after that giant Rat answers by moving the king from A8 to B8. our hero slides the king across the board, from C6 to B6.
With dungeon cunning, Giant Rat brings the king to C8, while with a steady hand, our hero brings the king to C6. Giant Rat's king advances from C8 to B8, and our hero advances the rook from D6 to E6.
Giant Rat sets the king on A8, watching every square. Without hurry or fear, our hero places the king on B6, and right after that from the dark, Giant Rat pushes the king to B8.
our hero delivers the final mate from E8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 22 s
- Moves
- 75
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 16 / 1
- First capture
- move 0
- Skills used
- 1
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (75 moves) lasted longer than 78% of the games on this floor.