Battle chronicle

A new legend is written: our hero challenges Slug on floor 2.

our hero answers with fury: the pawn leaps from B2 to A3 and captures the enemy queen.

Neither our hero nor Slug claims victory. A draw on the board.

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The battle, move by move

our hero claims the enemy bishop by landing on C3.

Slug's pawn falls on A2 and tears the pawn from our hero.

our hero slides the king across the board, from E1 to D1; then with dungeon cunning, Slug brings the pawn to B4. With a steady hand, our hero brings the king to C1.

On A1, Slug promotes and gains a reinforcing queen.

our hero advances the king from C1 to D2; then slug sets the queen on A3, watching every square. our hero claims the enemy queen by landing on A3.

Slug's pawn reaches E3 and threatens our hero's king.

our hero captures the enemy pawn: the king leaps from D2 to E3.

Check from Slug: the knight plants itself on D5.

our hero slides the king across the board, from E3 to D3. Slug's pawn falls on A3 and tears the pawn from our hero.

With a steady hand, our hero brings the king to D2; then slug's king advances from E8 to D7. our hero advances the king from D2 to C1, and right after that slug sets the pawn on B5, watching every square.

Without hurry or fear, our hero places the king on B1. From the dark, Slug pushes the pawn to F5, while our hero's pawn takes F4, leaving F2 behind.

Slug's pawn falls on F3 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from E2 to F3.

After toppling the pawn on C3, Slug threatens our hero's king.

With a steady hand, our hero brings the king to C1. Slug gives check with the knight on E2.

our hero advances the king from C1 to B1; then slug sets the knight on D4, watching every square. Without hurry or fear, our hero places the king on A2.

From the dark, Slug pushes the knight to E6. our hero captures the enemy pawn: the king leaps from A2 to A3.

Slug answers by moving the knight from E6 to F4, while our hero slides the pawn across the board, from G2 to G3. With dungeon cunning, Slug brings the knight to H3.

With a steady hand, our hero brings the pawn to F4; then slug's knight advances from H3 to G1. our hero advances the pawn from G3 to G4.

Slug gives check with the pawn on B4.

Without hurry or fear, our hero places the king on A4. From the dark, Slug pushes the king to E6, while our hero's pawn takes G5, leaving G4 behind.

Slug answers by moving the knight from G1 to H3, and our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Slug brings the pawn to B3.

With a steady hand, our hero brings the pawn to G7, and right after that slug's king advances from E6 to F7. our hero advances the king from A4 to A5.

A cruel blow: Slug's king captures our hero's pawn on G7.

Without hurry or fear, our hero places the pawn on C4. Slug's knight falls on F4 and tears the pawn from our hero.

our hero's king takes B6, leaving A5 behind. Slug answers by moving the pawn from B3 to B2, while our hero slides the king across the board, from B6 to C6.

With dungeon cunning, Slug brings the king to H6. our hero captures the enemy pawn: the king leaps from C6 to D6.

Slug's knight advances from F4 to E2. our hero claims the enemy pawn by landing on C5.

Slug sets the knight on C3, watching every square, and without hurry or fear, our hero places the pawn on H4. From the dark, Slug pushes the king to G7, while our hero's pawn takes H5, leaving H4 behind.

On B1, Slug promotes and gains a reinforcing queen.

Check: our hero tightens the net by bringing the pawn to H6.

A cruel blow: Slug's king captures our hero's pawn on H6.

With a steady hand, our hero brings the king to C6, and right after that slug's knight advances from C3 to D5. our hero captures the enemy knight: the king leaps from C6 to D5.

Slug sets the queen on B4, watching every square, while without hurry or fear, our hero places the pawn on C5. From the dark, Slug pushes the pawn to F4, and our hero's pawn takes C6, leaving C5 behind.

Check from Slug: the queen plants itself on B5.

our hero slides the king across the board, from D5 to D6, and right after that with dungeon cunning, Slug brings the pawn to F3. With a steady hand, our hero brings the pawn to C7.

Slug's queen reaches B6 and threatens our hero's king.

our hero advances the king from D6 to D7. After toppling the pawn on C7, Slug threatens our hero's king.

our hero captures the enemy queen: the king leaps from D7 to C7.

From the dark, Slug pushes the king to H7, while our hero's king takes D6, leaving C7 behind. Slug answers by moving the king from H7 to G7, and our hero slides the king across the board, from D6 to E5.

With dungeon cunning, Slug brings the king to G6. With a steady hand, our hero brings the king to E4, and right after that slug's pawn advances from F3 to F2.

our hero advances the king from E4 to F3; then slug sets the king on F6, watching every square. our hero claims the enemy pawn by landing on F2.

The duel ends in a draw: our hero and Slug withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 44 s
Moves
89
How it ended
draw
Captures (hero / opponent)
10 / 8
Material captured (hero / opponent)
30 / 8
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1551 finished games (616 wins, 277 losses, 658 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (89 moves) lasted longer than 84% of the games on this floor.

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