Battle chronicle

our hero draws pieces against Slug. The dungeon watches in silence.

our hero answers with fury: the queen leaps from C4 to C3 and captures the enemy bishop.

Neither our hero nor Slug claims victory. A draw on the board.

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The battle, move by move

our hero slides the king across the board, from E1 to F1, while with dungeon cunning, Slug brings the pawn to D5. From D2 to C3, our hero's pawn swallows Slug's pawn.

Slug's pawn advances from B5 to B4. A clean strike: our hero's pawn topples the pawn on B4.

Slug sets the bishop on E7, watching every square, and right after that without hurry or fear, our hero places the pawn on B5. From the dark, Slug pushes the pawn to D4; then our hero's pawn takes F3, leaving F2 behind.

Slug answers by moving the bishop from E7 to D6, and right after that our hero slides the pawn across the board, from B5 to B6. With dungeon cunning, Slug brings the pawn to F6.

A clean strike: our hero's pawn topples the pawn on E4.

Slug's pawn advances from F6 to F5. From E4 to F5, our hero's pawn swallows Slug's pawn.

Slug sets the king on F7, watching every square; then without hurry or fear, our hero places the pawn on B7. From the dark, Slug pushes the bishop to G3.

Promotion: on B8, our hero turns a pawn into a queen.

Slug answers by moving the king from F7 to F6. A clean strike: our hero's queen topples the pawn on B3.

With dungeon cunning, Slug brings the bishop to E5. With a steady hand, our hero brings the queen to C3, and slug's pawn advances from D4 to D3.

A clean strike: our hero's queen topples the pawn on D3.

Slug sets the bishop on A1, watching every square, and right after that without hurry or fear, our hero places the bishop on H6. From the dark, Slug pushes the bishop to E5; then our hero's bishop takes F8, leaving H6 behind.

Slug answers by moving the bishop from E5 to A1, and right after that our hero slides the queen across the board, from D3 to C4. With dungeon cunning, Slug brings the bishop to C3.

By taking the bishop on C3, our hero drives Slug into check.

Slug's king advances from F6 to G5. our hero advances the pawn from F5 to F6, and slug sets the king on F4, watching every square.

Without hurry or fear, our hero places the queen on C5. From the dark, Slug pushes the king to G3, and right after that our hero's king takes E1, leaving F1 behind.

Slug answers by moving the king from G3 to F4; then our hero slides the pawn across the board, from F6 to F7. With dungeon cunning, Slug brings the king to G4.

With a steady hand, our hero brings the bishop to E7, and slug's king advances from G4 to F4. Promotion: on F8, our hero turns a pawn into a queen.

Slug sets the king on G4, watching every square, and right after that without hurry or fear, our hero places the king on F2. From the dark, Slug pushes the king to H3; then our hero's king takes F3, leaving F2 behind.

Slug answers by moving the king from H3 to H2, and right after that our hero slides the king across the board, from F3 to F2. With dungeon cunning, Slug brings the king to H1.

With a steady hand, our hero brings the king to F1, while slug's king advances from H1 to H2. our hero advances the king from F1 to F2, and slug sets the king on H1, watching every square.

Without hurry or fear, our hero places the king on G3.

The duel ends in a draw: our hero and Slug withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 5 s
Moves
57
How it ended
stalemate
Captures (hero / opponent)
7 / 0
Material captured (hero / opponent)
9 / 0
First capture
move 1

Floor 2 statistics

Against Slug, heroes have won 40% of 1551 finished games (616 wins, 277 losses, 658 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (57 moves) lasted longer than 46% of the games on this floor.

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