Battle chronicle
A new legend is written: our hero challenges Giant Rat on floor 5.
our hero answers with fury: the king leaps from C2 to C1 and captures the enemy knight.
In the end, our hero delivers checkmate and Giant Rat flees the board.
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The battle, move by move
our hero claims the enemy bishop by landing on A3.
Giant Rat gives check with the knight on D3.
Without hurry or fear, our hero places the king on E2. From the dark, Giant Rat pushes the king to D7. our hero claims the enemy pawn by landing on E3.
Check from Giant Rat: the pawn plants itself on F3.
our hero slides the king across the board, from E2 to D2; then with dungeon cunning, Giant Rat brings the knight to B4. our hero claims the enemy pawn by landing on A5.
Giant Rat's pawn advances from G4 to G3. our hero advances the rook from A5 to G5; then giant Rat sets the knight on C2, watching every square.
our hero claims the enemy pawn by landing on G3.
From the dark, Giant Rat pushes the bishop to G6. our hero captures the enemy bishop: the rook leaps from G3 to G6.
Giant Rat answers by moving the knight from C2 to B4. our hero claims the enemy pawn by landing on F3.
With dungeon cunning, Giant Rat brings the pawn to C5. From G7, our hero's rook forces Giant Rat to defend.
Giant Rat's king advances from D7 to E6. our hero advances the rook from G7 to B7, and right after that giant Rat sets the knight on A2, watching every square.
Without hurry or fear, our hero places the rook on A7. Check from Giant Rat: the pawn plants itself on C3.
our hero's king takes C2, leaving D2 behind. Giant Rat answers by moving the king from E6 to F6, and our hero slides the rook across the board, from A7 to D7.
With dungeon cunning, Giant Rat brings the king to G6. our hero captures the pawn on D6 and leaves Giant Rat in check.
Giant Rat's king advances from G6 to H5. From D5, our hero's rook forces Giant Rat to defend.
Giant Rat sets the king on G6, watching every square. our hero claims the enemy pawn by landing on C5.
From the dark, Giant Rat pushes the king to G7, and our hero's pawn takes E4, leaving E3 behind. Giant Rat answers by moving the king from G7 to G8, while our hero slides the knight across the board, from F3 to D4.
With dungeon cunning, Giant Rat brings the knight to C1. our hero captures the enemy knight: the king leaps from C2 to C1.
Giant Rat's pawn advances from C3 to C2. our hero claims the enemy pawn by landing on C2.
Giant Rat sets the king on H8, watching every square, and without hurry or fear, our hero places the pawn on E5. From the dark, Giant Rat pushes the king to H7, while our hero's pawn takes E6, leaving E5 behind.
Giant Rat answers by moving the king from H7 to G7. our hero gives check with the rook on C7.
With dungeon cunning, Giant Rat brings the king to H6. With a steady hand, our hero brings the pawn to E7, and right after that giant Rat's pawn advances from A6 to A5.
our hero's pawn crowns on E8 and becomes a queen.
Giant Rat sets the king on G5, watching every square. our hero gives check with the queen on E5.
From the dark, Giant Rat pushes the king to H6. From C6, our hero's rook forces Giant Rat to defend.
Giant Rat answers by moving the king from H6 to H7. Check: our hero tightens the net by bringing the queen to E7.
With dungeon cunning, Giant Rat brings the king to H8. And it is checkmate: our hero ends the game on C8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 9 s
- Moves
- 59
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 0
- Material captured (hero / opponent)
- 16 / 0
- First capture
- move 0
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 466 finished games (234 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (59 moves) lasted longer than 61% of the games on this floor.