Battle chronicle
In the depths of Sewers, our hero faces Bat.
Bat advances its king to C5 and claims our knight.
Bat falls to our hero's mate. The legend grows.
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The battle, move by move
Without hurry or fear, our hero places the pawn on H4. From the dark, Bat pushes the knight to C3; then our hero's knight takes E2, leaving G1 behind.
Bat answers by moving the king from E8 to F8. From E2 to C3, our hero's knight swallows Bat's knight.
With dungeon cunning, Bat brings the pawn to C4. A clean strike: our hero's knight topples the pawn on A4.
Bat's pawn advances from D6 to D5. From A4 to B6, our hero's knight swallows Bat's pawn.
Bat sets the pawn on D4, watching every square. A clean strike: our hero's knight topples the pawn on C4.
From the dark, Bat pushes the pawn to B5. From C4 to E5, our hero's knight swallows Bat's pawn.
Bat answers by moving the pawn from H6 to H5; then our hero slides the knight across the board, from E5 to C6. With dungeon cunning, Bat brings the king to G8.
Check: our hero tightens the net by bringing the knight to E7.
Bat's king advances from G8 to H8. our hero advances the knight from E7 to F5, while bat sets the king on H7, watching every square.
From F5 to D4, our hero's knight swallows Bat's pawn.
From the dark, Bat pushes the king to G6. A clean strike: our hero's knight topples the pawn on B5.
Bat answers by moving the king from G6 to G7, and right after that our hero slides the knight across the board, from B5 to D4. With dungeon cunning, Bat brings the king to F6.
With a steady hand, our hero brings the knight to E2, while bat's king advances from F6 to G6. Check: our hero tightens the net by bringing the knight to F4.
Bat sets the king on F7, watching every square. A clean strike: our hero's knight topples the pawn on H5.
From the dark, Bat pushes the king to E6, and right after that our hero's pawn takes G4, leaving G2 behind. Bat answers by moving the king from E6 to D7; then our hero slides the pawn across the board, from G4 to G5.
With dungeon cunning, Bat brings the king to C7. With a steady hand, our hero brings the pawn to G6, and bat's king advances from C7 to C8.
our hero advances the pawn from G6 to G7, while bat sets the king on B7, watching every square. Promotion: on G8, our hero turns a pawn into a queen.
From the dark, Bat pushes the king to A7; then our hero's knight takes F6, leaving H5 behind. Bat answers by moving the king from A7 to B7.
From F6 to E4, our hero's knight swallows Bat's pawn.
With dungeon cunning, Bat brings the king to A6. Check: our hero tightens the net by bringing the knight to C5.
Bat's king advances from A6 to A5. our hero gives check with the bishop on D2.
Bat sets the king on B5, watching every square. From B3, our hero's queen forces Bat to defend.
Bat advances to C5 and claims our knight.
Check: our hero tightens the net by bringing the bishop to E3.
Bat answers by moving the king from C5 to D6; then our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Bat brings the king to E7.
With a steady hand, our hero brings the pawn to H6, and bat's king advances from E7 to F6. our hero advances the pawn from H6 to H7, while bat sets the king on G6, watching every square.
Promotion: on H8, our hero turns a pawn into a queen.
From the dark, Bat pushes the king to F5. From B5, our hero's queen forces Bat to defend.
Bat answers by moving the king from F5 to E6. Check: our hero tightens the net by bringing the queen to E8.
With dungeon cunning, Bat brings the king to F6. And it is checkmate: our hero ends the game on D4.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 39 s
- Moves
- 67
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 11 / 3
- First capture
- move 2
Floor 4 statistics
Against Bat, heroes have won 48% of 637 finished games (305 wins, 90 losses, 242 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (67 moves) lasted longer than 57% of the games on this floor.