Battle chronicle
our hero draws pieces against Giant Rat. The dungeon watches in silence.
our hero's knight lands on G1 and defeats Giant Rat's bishop!
Checkmate! our hero topples Giant Rat and claims victory.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on E3.
Giant Rat's knight advances from E5 to F7. From E3 to F4, our hero's pawn swallows Giant Rat's pawn.
Giant Rat sets the king on E7, watching every square; then without hurry or fear, our hero places the knight on E2. From the dark, Giant Rat pushes the king to D7, and right after that our hero's pawn takes F5, leaving F4 behind.
Giant Rat answers by moving the knight from F7 to E5; then our hero slides the king across the board, from E1 to F2. Check from Giant Rat: the bishop plants itself on C5.
With a steady hand, our hero brings the king to G3, and giant Rat's bishop advances from C5 to A7. our hero advances the pawn from F5 to F6, while giant Rat sets the bishop on G1, watching every square.
From E2 to G1, our hero's knight swallows Giant Rat's bishop.
From the dark, Giant Rat pushes the pawn to C3. A clean strike: our hero's pawn topples the pawn on C3.
Giant Rat answers by moving the bishop from E4 to B1, and right after that our hero slides the pawn across the board, from F6 to F7. With dungeon cunning, Giant Rat brings the bishop to H7.
Promotion: on F8, our hero turns a pawn into a queen.
Giant Rat's bishop advances from H7 to D3. our hero advances the queen from F8 to F6, and giant Rat sets the pawn on C5, watching every square.
Without hurry or fear, our hero places the queen on F4. From the dark, Giant Rat pushes the bishop to C4, and right after that our hero's knight takes E2, leaving G1 behind.
Giant Rat moves the bishop from C4 to E2 and topples our hero's knight.
our hero slides the queen across the board, from F4 to H6, while with dungeon cunning, Giant Rat brings the pawn to A4. Check: our hero tightens the net by bringing the queen to H7.
Giant Rat's king advances from D7 to C6. our hero advances the queen from H7 to E7, while giant Rat sets the bishop on C4, watching every square.
From E8, our hero's queen forces Giant Rat to defend.
From the dark, Giant Rat pushes the king to B6; then our hero's queen takes D7, leaving E8 behind. Giant Rat answers by moving the bishop from C4 to A2.
By taking the pawn on D6, our hero drives Giant Rat into check.
With dungeon cunning, Giant Rat brings the knight to C6. A clean strike: our hero's king topples the pawn on G4.
Giant Rat's pawn advances from A4 to A3. our hero advances the pawn from H2 to H4, and giant Rat sets the bishop on G8, watching every square.
Without hurry or fear, our hero places the pawn on H5. From the dark, Giant Rat pushes the king to A7, and right after that our hero's pawn takes H6, leaving H5 behind.
Giant Rat answers by moving the bishop from G8 to B3; then our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Giant Rat brings the bishop to C4.
Promotion: on H8, our hero turns a pawn into a queen.
Giant Rat's pawn advances from A3 to A2. A clean strike: our hero's queen topples the knight on C6.
Giant Rat gives check with the bishop on E2.
Without hurry or fear, our hero places the king on F4. From the dark, Giant Rat pushes the bishop to B5.
By taking the pawn on C5, our hero drives Giant Rat into check.
Giant Rat answers by moving the king from A7 to B7. Mate. our hero's queen on C8 leaves Giant Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 55 s
- Moves
- 59
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 12 / 3
- First capture
- move 0
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 466 finished games (234 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (59 moves) lasted longer than 61% of the games on this floor.