Battle chronicle

In the depths of Sewers, our hero faces Bat.

our hero's pawn lands on D3 and defeats Bat's rook!

Checkmate! our hero topples Bat and claims victory.

Loading…

The battle, move by move

our hero advances the pawn from E2 to E3, and bat sets the pawn on C4, watching every square. Without hurry or fear, our hero places the king on E2.

From the dark, Bat pushes the pawn to B5, and right after that our hero's king takes F1, leaving E2 behind. Bat answers by moving the rook from D5 to D3.

A clean strike: our hero's pawn topples the rook on D3.

Bat advances to D3 and claims our pawn.

With a steady hand, our hero brings the king to E1, and bat's pawn advances from E5 to E4. our hero advances the king from E1 to F1, while bat sets the pawn on A3, watching every square.

Without hurry or fear, our hero places the king on G2. From the dark, Bat pushes the pawn to C3; then our hero's king takes G3, leaving G2 behind.

Bat answers by moving the pawn from D6 to D5, and right after that our hero slides the king across the board, from G3 to F4. With dungeon cunning, Bat brings the pawn to B4.

With a steady hand, our hero brings the king to E5, while bat's king advances from E8 to F7. From E5 to D5, our hero's king swallows Bat's pawn.

Bat sets the pawn on B5, watching every square. A clean strike: our hero's king topples the pawn on E4.

From the dark, Bat pushes the pawn to D2. From C1 to D2, our hero's bishop swallows Bat's pawn.

Bat answers by moving the king from F7 to G6; then our hero slides the bishop across the board, from D2 to C1. With dungeon cunning, Bat brings the pawn to H5.

With a steady hand, our hero brings the king to D4, and bat's pawn advances from B4 to B3. A clean strike: our hero's pawn topples the pawn on B3.

Bat sets the king on F6, watching every square. From C1 to A3, our hero's bishop swallows Bat's pawn.

From the dark, Bat pushes the king to G5. A clean strike: our hero's king topples the pawn on C3.

Bat answers by moving the king from G5 to G6, and right after that our hero slides the king across the board, from C3 to B4. With dungeon cunning, Bat brings the pawn to H4.

A clean strike: our hero's king topples the pawn on B5.

Bat's pawn advances from H4 to H3. our hero advances the bishop from A3 to D6, and bat sets the king on F5, watching every square.

Without hurry or fear, our hero places the bishop on B8. From the dark, Bat pushes the king to G5, and right after that our hero's pawn takes E4, leaving E3 behind.

Bat answers by moving the king from G5 to H6; then our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Bat brings the king to G7.

With a steady hand, our hero brings the pawn to E6, and bat's pawn advances from H3 to H2. A clean strike: our hero's bishop topples the pawn on H2.

Bat sets the king on F6, watching every square, and right after that without hurry or fear, our hero places the pawn on E7. From the dark, Bat pushes the king to G5.

Promotion: on E8, our hero turns a pawn into a queen.

Bat answers by moving the king from G5 to H4, and right after that our hero slides the king across the board, from B5 to C5. With dungeon cunning, Bat brings the king to H3.

With a steady hand, our hero brings the king to D5, while bat's king advances from H3 to G4. our hero advances the king from D5 to E5, and bat sets the king on F3, watching every square.

our hero gives check with the queen on F8.

From the dark, Bat pushes the king to E2, and right after that our hero's king takes E4, leaving E5 behind. Bat answers by moving the king from E2 to E1; then our hero slides the pawn across the board, from F2 to F4.

With dungeon cunning, Bat brings the king to E2. With a steady hand, our hero brings the pawn to B4, and bat's king advances from E2 to E1.

From G3, our hero's bishop forces Bat to defend.

Bat sets the king on D1, watching every square, and right after that without hurry or fear, our hero places the bishop on H4. From the dark, Bat pushes the king to C2.

our hero gives check with the queen on C8.

Bat answers by moving the king from C2 to B1, and right after that our hero slides the queen across the board, from C8 to C3. With dungeon cunning, Bat brings the king to A2.

With a steady hand, our hero brings the king to D4, while bat's king advances from A2 to B1. our hero advances the king from D4 to C4, and bat sets the king on A2, watching every square.

Without hurry or fear, our hero places the queen on H3. From the dark, Bat pushes the king to A1, and right after that our hero's queen takes H2, leaving H3 behind.

Bat answers by moving the king from A1 to B1; then our hero slides the king across the board, from C4 to C3. With dungeon cunning, Bat brings the king to A1.

Mate. our hero's queen on B2 leaves Bat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 11 s
Moves
89
How it ended
checkmate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
13 / 1
First capture
move 3

Floor 4 statistics

Against Bat, heroes have won 48% of 637 finished games (305 wins, 90 losses, 242 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (89 moves) lasted longer than 85% of the games on this floor.

More from floor 4