Battle chronicle

our hero draws pieces against Centipede. The dungeon watches in silence.

Centipede moves its rook from C8 to G8 and topples our hero's queen!

In the end, our hero delivers checkmate and Centipede flees the board.

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The battle, move by move

our hero advances the king from E1 to E2, while centipede sets the knight on C6, watching every square. From A1 to A6, our hero's rook swallows Centipede's pawn.

From the dark, Centipede pushes the rook to F4; then our hero's pawn takes F3, leaving F2 behind. Centipede answers by moving the bishop from F5 to G4.

From F3 to G4, our hero's pawn swallows Centipede's bishop.

our hero activates Backstab and silently removes a threat from Centipede.

Centipede gives check with the pawn on D3.

A clean strike: our hero's king topples the pawn on D3.

Centipede's knight advances from C6 to D4, and our hero advances the pawn from G4 to G5. Check from Centipede: the pawn plants itself on E4.

Without hurry or fear, our hero places the king on C4, and right after that from the dark, Centipede pushes the rook to F1. From A6 to A7, our hero's rook swallows Centipede's pawn.

Centipede answers by moving the king from E8 to E7, while our hero slides the rook across the board, from A7 to C7. With dungeon cunning, Centipede brings the knight to F3, and with a steady hand, our hero brings the pawn to H3.

Centipede gives check with the knight on E5.

A clean strike: our hero's king topples the pawn on C5.

Centipede sets the rook on G1, watching every square. Without hurry or fear, our hero places the pawn on H4; then from the dark, Centipede pushes the rook to D1.

our hero's king takes D5, leaving C5 behind, and right after that centipede answers by moving the knight from E5 to F7. our hero slides the rook across the board, from C7 to C4.

With dungeon cunning, Centipede brings the knight to D6, while with a steady hand, our hero brings the pawn to H5. Centipede's knight advances from D6 to F5.

By taking the pawn on E4, our hero drives Centipede into check.

Centipede sets the king on D8, watching every square. Without hurry or fear, our hero places the rook on E5. Centipede's knight reaches E3 and threatens our hero's king.

From E5 to E3, our hero's rook swallows Centipede's knight.

Centipede captures the pawn on D2 and puts our hero in check.

our hero slides the king across the board, from D5 to E4. With dungeon cunning, Centipede brings the king to E8. Check: our hero tightens the net by bringing the king to F5.

Centipede's king advances from E8 to F8, while our hero advances the pawn from H5 to H6. Check from Centipede: the rook plants itself on F2.

Without hurry or fear, our hero places the king on G6. our hero activates Backstab and silently removes a threat from Centipede.

From the dark, Centipede pushes the rook to A2, and right after that our hero's pawn takes H7, leaving H6 behind. Centipede's rook reaches A6 and threatens our hero's king.

our hero slides the king across the board, from G6 to F5, while with dungeon cunning, Centipede brings the king to G7. From E7, our hero's rook forces Centipede to defend.

Centipede's king advances from G7 to H8; then our hero advances the pawn from G5 to G6. Centipede sets the rook on A2, watching every square.

our hero gives check with the pawn on G7.

Centipede advances to H7 and claims our pawn.

our hero's king takes F6, leaving F5 behind. Centipede gives check with the rook on A6.

our hero slides the king across the board, from F6 to F7, and with dungeon cunning, Centipede brings the king to H6. Promotion: on G8, our hero turns a pawn into a queen.

Centipede's rook advances from A6 to C6, and right after that our hero advances the king from F7 to E8. Centipede gives check with the rook on C8.

From E8 to D7, our hero's king swallows Centipede's pawn.

Centipede moves the rook from C8 to G8 and topples our hero's queen.

our hero gives check with the rook on E6.

Centipede answers by moving the king from H6 to H5. From E5, our hero's rook forces Centipede to defend.

With dungeon cunning, Centipede brings the king to H6. With a steady hand, our hero brings the king to E6, and centipede's rook advances from G8 to C8.

our hero advances the rook from E5 to F5. Centipede sets the rook on G8, watching every square. From F6, our hero's rook forces Centipede to defend.

From the dark, Centipede pushes the king to G7; then our hero's king takes E7, leaving E6 behind. Centipede answers by moving the rook from G8 to C8.

our hero gives check with the rook on F7.

With dungeon cunning, Centipede brings the king to H6. With a steady hand, our hero brings the king to F6, while centipede's rook advances from C8 to C1.

our hero advances the rook from F7 to G7. Centipede's rook reaches C6 and threatens our hero's king.

Without hurry or fear, our hero places the king on F7. Check from Centipede: the rook plants itself on C7.

our hero's king takes F8, leaving F7 behind. Centipede gives check with the rook on C8.

our hero slides the king across the board, from F8 to E7, while with dungeon cunning, Centipede brings the rook to G8. A clean strike: our hero's rook topples the rook on G8.

Centipede's king advances from H6 to H5; then our hero advances the king from E7 to F6. Centipede sets the king on H4, watching every square, and right after that without hurry or fear, our hero places the king on F5.

From the dark, Centipede pushes the king to H3; then our hero's king takes F4, leaving F5 behind. Centipede answers by moving the king from H3 to H2.

our hero slides the king across the board, from F4 to F3, and with dungeon cunning, Centipede brings the king to H1. With a steady hand, our hero brings the king to F2, while centipede's king advances from H1 to H2.

our hero advances the rook from G8 to G3. Centipede sets the king on H1, watching every square.

Mate. our hero's rook on H3 leaves Centipede with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 46 s
Moves
103
How it ended
checkmate
Captures (hero / opponent)
9 / 3
Material captured (hero / opponent)
17 / 11
First capture
move 1
Skills used
2

Floor 6 statistics

Against Centipede, heroes have won 53% of 352 finished games (186 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (103 moves) lasted longer than 95% of the games on this floor.

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