Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
A cruel blow: Rat's king captures our hero's queen on G8.
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
our hero advances the pawn from D2 to D3, and right after that rat sets the pawn on A4, watching every square. our hero captures the enemy pawn: the pawn leaps from B2 to A3.
From the dark, Rat pushes the king to D8, while our hero's pawn takes E3, leaving E2 behind. Rat answers by moving the pawn from G6 to G5, and our hero slides the pawn across the board, from F2 to F3.
With dungeon cunning, Rat brings the knight to B6. our hero claims the enemy pawn by landing on G4.
Rat's knight advances from B6 to D7. our hero advances the pawn from D3 to D4; then rat sets the knight on F6, watching every square.
our hero claims the enemy pawn by landing on C5.
From the dark, Rat pushes the king to E8, and our hero's pawn takes G3, leaving G2 behind. Rat answers by moving the king from E8 to F7, while our hero slides the pawn across the board, from H2 to H4.
With dungeon cunning, Rat brings the knight to G8. our hero captures the enemy pawn: the pawn leaps from H4 to G5.
Rat's king advances from F7 to E8. our hero advances the pawn from G5 to G6, and right after that rat sets the knight on F6, watching every square.
Without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the knight to G4, while our hero's pawn takes G7, leaving G6 behind.
Rat answers by moving the king from E8 to F7. our hero's pawn crowns on G8 and becomes a queen.
A cruel blow: Rat's king captures our hero's queen on G8.
With a steady hand, our hero brings the king to E2, and right after that rat's king advances from G8 to H7. our hero advances the king from E2 to F3; then rat sets the knight on F2, watching every square.
our hero claims the enemy knight by landing on F2.
From the dark, Rat pushes the pawn to E5, and our hero's king takes F3, leaving F2 behind. Rat answers by moving the king from H7 to G7, while our hero slides the king across the board, from F3 to G4.
With dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the king to H5; then rat's king advances from H7 to H8.
our hero advances the pawn from G5 to G6, and right after that rat sets the king on G7, watching every square. Without hurry or fear, our hero places the pawn on G4.
From the dark, Rat pushes the king to H8, while our hero's king takes H6, leaving H5 behind. Rat answers by moving the king from H8 to G8, and our hero slides the pawn across the board, from G6 to G7.
With dungeon cunning, Rat brings the pawn to E4. With a steady hand, our hero brings the pawn to G5, and right after that rat's king advances from G8 to F7.
our hero gives check with the pawn on G6.
Rat sets the king on G8, watching every square, while without hurry or fear, our hero places the king on H5. Rat's king falls on G7 and tears the pawn from our hero.
our hero's pawn takes C3, leaving C2 behind. Rat answers by moving the king from G7 to F6, while our hero slides the pawn across the board, from C3 to C4.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the king to G5; then rat's king advances from G7 to F8.
our hero advances the king from G5 to F6, and right after that rat sets the king on E8, watching every square. Without hurry or fear, our hero places the pawn on G7.
From the dark, Rat pushes the king to D7. our hero's pawn crowns on G8 and becomes a queen.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 33 s
- Moves
- 65
- How it ended
- stalemate
- Captures (hero / opponent)
- 5 / 2
- Material captured (hero / opponent)
- 7 / 10
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 43% of 2647 finished games (1126 wins, 427 losses, 1094 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (65 moves) lasted longer than 51% of the games on this floor.