Battle chronicle
A new legend is written: our hero challenges Centipede on floor 6.
our hero answers with fury: the rook leaps from A1 to C1 and captures the enemy rook.
In the end, our hero delivers checkmate and Centipede flees the board.
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The battle, move by move
our hero advances the pawn from F2 to F3. After toppling the knight on G1, Centipede threatens our hero's king.
Without hurry or fear, our hero places the king on F2. From the dark, Centipede pushes the rook to D1, while our hero's king takes E2, leaving F2 behind.
Centipede's rook falls on C1 and tears the bishop from our hero.
our hero captures the enemy rook: the rook leaps from A1 to C1.
With dungeon cunning, Centipede brings the bishop to G6. our hero claims the enemy pawn by landing on C5.
Centipede's knight advances from E7 to C6. our hero advances the pawn from A2 to A4; then centipede sets the pawn on A5, watching every square.
Without hurry or fear, our hero places the rook on D5. From the dark, Centipede pushes the pawn to E4. our hero captures the enemy pawn: the pawn leaps from F3 to E4.
Centipede answers by moving the king from E8 to E7. our hero claims the enemy pawn by landing on G5.
In that instant, Backstab: one of Centipede's pieces vanishes without a trace.
With dungeon cunning, Centipede brings the king to D6. our hero captures the enemy pawn: the rook leaps from G5 to G7.
Centipede's king advances from D6 to E5, and right after that our hero advances the rook from G7 to G4. Centipede sets the knight on D8, watching every square.
Without hurry or fear, our hero places the king on D3. In that instant, Backstab: one of Centipede's pieces vanishes without a trace.
From the dark, Centipede pushes the pawn to D5, and our hero's rook takes G8, leaving G4 behind. Centipede answers by moving the knight from D8 to B7.
our hero slides the rook across the board, from G8 to G7, and right after that with dungeon cunning, Centipede brings the knight to D8. our hero claims the enemy pawn by landing on A7.
Centipede's king advances from E5 to D6. From D7, our hero's rook forces Centipede to defend.
Centipede sets the king on E6, watching every square. our hero claims the enemy knight by landing on D8.
From the dark, Centipede pushes the pawn to D4. our hero captures the enemy pawn: the rook leaps from D8 to D4.
Centipede answers by moving the king from E6 to F6. our hero slides the rook across the board, from D4 to D5; then with dungeon cunning, Centipede brings the king to E7.
our hero captures the enemy pawn: the rook leaps from D5 to A5.
Centipede's king advances from E7 to D7, and our hero advances the rook from A5 to A6. Centipede sets the king on C7, watching every square, while without hurry or fear, our hero places the pawn on A5.
From the dark, Centipede pushes the king to C8, and our hero's rook takes A7, leaving A6 behind. Centipede answers by moving the king from C8 to B8.
our hero slides the rook across the board, from A7 to H7, and right after that with dungeon cunning, Centipede brings the king to C8. With a steady hand, our hero brings the pawn to A6; then centipede's king advances from C8 to B8.
Check: our hero tightens the net by bringing the pawn to A7.
Centipede sets the king on A8, watching every square, and without hurry or fear, our hero places the rook on H6. Centipede's king falls on A7 and tears the pawn from our hero.
our hero's pawn takes E5, leaving E4 behind, and right after that centipede answers by moving the king from A7 to B8. our hero slides the pawn across the board, from E5 to E6; then with dungeon cunning, Centipede brings the king to C7.
our hero gives check with the rook on H7.
Centipede's king advances from C7 to C6, and our hero advances the pawn from E6 to E7. Centipede sets the king on C7, watching every square.
our hero's pawn crowns on E8 and becomes a queen.
From the dark, Centipede pushes the king to D6. our hero gives check with the rook on D7.
Centipede answers by moving the king from D6 to C6. From C8, our hero's queen forces Centipede to defend.
With dungeon cunning, Centipede brings the king to B5. Check: our hero tightens the net by bringing the rook to B7.
Centipede's king advances from B5 to A4. And it is checkmate: our hero ends the game on A8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 5 min 0 s
- Moves
- 71
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 15 / 7
- First capture
- move 1
- Skills used
- 2
Floor 6 statistics
Against Centipede, heroes have won 53% of 352 finished games (186 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (71 moves) lasted longer than 73% of the games on this floor.