Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero's king lands on E5 and defeats Rat's knight!

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the pawn to F3, while rat's pawn advances from E7 to E5.

From F3 to G4, our hero's pawn swallows Rat's pawn.

Rat sets the pawn on E4, watching every square; then without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the king to E8, and right after that our hero's king takes F2, leaving E1 behind.

Rat answers by moving the pawn from C5 to C4; then our hero slides the king across the board, from F2 to E3. With dungeon cunning, Rat brings the pawn to C3.

From D2 to C3, our hero's pawn swallows Rat's pawn.

Rat's knight advances from D7 to F6. our hero advances the king from E3 to F4, while rat sets the king on F8, watching every square.

Without hurry or fear, our hero places the king on G5. From the dark, Rat pushes the knight to D5.

A clean strike: our hero's king topples the pawn on G6.

Rat's knight reaches F4 and threatens our hero's king.

our hero slides the king across the board, from G6 to F5, and with dungeon cunning, Rat brings the knight to D5. A clean strike: our hero's king topples the pawn on E4.

Rat gives check with the knight on F6.

our hero advances the king from E4 to F5, and rat sets the knight on D7, watching every square. Without hurry or fear, our hero places the pawn on H5.

From the dark, Rat pushes the king to G8, and right after that our hero's king takes E6, leaving F5 behind. Rat answers by moving the knight from D7 to E5.

A clean strike: our hero's king topples the knight on E5.

With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to G5, and rat's pawn advances from C6 to C5.

our hero advances the pawn from H5 to H6, while rat sets the pawn on C6, watching every square. Without hurry or fear, our hero places the pawn on G6.

From the dark, Rat pushes the pawn to C4; then our hero's pawn takes H7, leaving H6 behind. Rat answers by moving the king from F8 to G7, and right after that our hero slides the king across the board, from E5 to D6.

With dungeon cunning, Rat brings the pawn to A4. A clean strike: our hero's king topples the pawn on C6.

Rat's king advances from G7 to F6. Promotion: on H8, our hero turns a pawn into a queen.

Rat sets the king on G5, watching every square; then without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to G4.

Promotion: on G8, our hero turns a pawn into a queen.

Rat answers by moving the king from G4 to F5. our hero gives check with the queen on H5.

With dungeon cunning, Rat brings the king to F6. Mate. our hero's queen on F7 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 13 s
Moves
53
How it ended
checkmate
Captures (hero / opponent)
7 / 0
Material captured (hero / opponent)
9 / 0
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2647 finished games (1126 wins, 427 losses, 1094 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (53 moves) lasted longer than 35% of the games on this floor.

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