Battle chronicle

our hero draws pieces against Giant Rat. The dungeon watches in silence.

A cruel blow: Giant Rat's bishop captures our hero's queen on C6.

The duel ends in a draw: our hero and Giant Rat withdraw.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

Giant Rat's bishop advances from G4 to E6. our hero advances the pawn from A3 to A4, and giant Rat sets the bishop on C8, watching every square.

Without hurry or fear, our hero places the pawn on D3. From the dark, Giant Rat pushes the knight to A3. From D3 to E4, our hero's pawn swallows Giant Rat's pawn.

Giant Rat answers by moving the king from E8 to D7; then our hero slides the pawn across the board, from G2 to G3. With dungeon cunning, Giant Rat brings the knight to B1.

With a steady hand, our hero brings the pawn to H4. Giant Rat gives check with the bishop on B4.

our hero advances the king from E1 to F1. Giant Rat's knight reaches D2 and threatens our hero's king.

Without hurry or fear, our hero places the king on G2. From the dark, Giant Rat pushes the knight to B1; then our hero's pawn takes H5, leaving H4 behind.

Giant Rat answers by moving the bishop from B4 to E7, and right after that our hero slides the pawn across the board, from G3 to G4. With dungeon cunning, Giant Rat brings the bishop to F6.

With a steady hand, our hero brings the pawn to H6, while giant Rat's king advances from D7 to E6. our hero advances the pawn from H6 to H7, and giant Rat sets the king on D6, watching every square.

Without hurry or fear, our hero places the pawn on G5. From the dark, Giant Rat pushes the bishop to D7. From G5 to F6, our hero's pawn swallows Giant Rat's bishop.

Giant Rat answers by moving the king from D6 to C5; then our hero slides the pawn across the board, from F6 to F7. With dungeon cunning, Giant Rat brings the king to C4.

Promotion: on F8, our hero turns a pawn into a queen.

Giant Rat's king advances from C4 to D4. Promotion: on H8, our hero turns a pawn into a queen.

Giant Rat sets the bishop on E6, watching every square. From D8, our hero's queen forces Giant Rat to defend.

From the dark, Giant Rat pushes the bishop to D5; then our hero's queen takes H7, leaving H8 behind. Giant Rat answers by moving the king from D4 to C4, and right after that our hero slides the queen across the board, from H7 to D7.

Giant Rat captures the pawn on E4 and puts our hero in check.

With a steady hand, our hero brings the king to G3, while giant Rat's king advances from C4 to B3. Check: our hero tightens the net by bringing the queen to B8.

Giant Rat sets the king on C2, watching every square. By taking the pawn on C6, our hero drives Giant Rat into check.

Giant Rat advances to C6 and claims our queen.

From B8 to E5, our hero's queen swallows Giant Rat's pawn.

Giant Rat moves the bishop from C6 to A4 and topples our hero's pawn.

A clean strike: our hero's queen topples the pawn on E3.

With dungeon cunning, Giant Rat brings the knight to C3. With a steady hand, our hero brings the queen to F2. Check from Giant Rat: the knight plants itself on E4.

our hero advances the king from G3 to F4, while giant Rat sets the knight on D6, watching every square. Check: our hero tightens the net by bringing the pawn to E4.

From the dark, Giant Rat pushes the king to D3; then our hero's pawn takes E5, leaving E4 behind. Giant Rat answers by moving the knight from D6 to E4.

From E3, our hero's queen forces Giant Rat to defend.

With dungeon cunning, Giant Rat brings the king to C4. With a steady hand, our hero brings the pawn to E6, while giant Rat's bishop advances from A4 to C2.

our hero advances the pawn from E6 to E7, and giant Rat sets the king on B5, watching every square. Promotion: on E8, our hero turns a pawn into a queen.

From the dark, Giant Rat pushes the king to B4. Check: our hero tightens the net by bringing the queen to B8.

Giant Rat answers by moving the king from B4 to A4. By taking the knight on E4, our hero drives Giant Rat into check.

With dungeon cunning, Giant Rat brings the king to A3. From E3, our hero's queen forces Giant Rat to defend.

Giant Rat's king advances from A3 to A2. Check: our hero tightens the net by bringing the queen to B3.

Giant Rat advances to B3 and claims our queen.

By taking the bishop on B3, our hero drives Giant Rat into check.

Giant Rat moves the king from A2 to B3 and topples our hero's queen.

our hero's king takes E4, leaving F4 behind. Giant Rat answers by moving the pawn from A5 to A4, and right after that our hero slides the king across the board, from E4 to D3.

With dungeon cunning, Giant Rat brings the king to A2. With a steady hand, our hero brings the king to C2, while giant Rat's pawn advances from A4 to A3.

our hero advances the king from C2 to C1, and giant Rat sets the king on B3, watching every square. Without hurry or fear, our hero places the king on B1.

From the dark, Giant Rat pushes the king to C4, and right after that our hero's king takes A2, leaving B1 behind. Giant Rat answers by moving the king from C4 to C3.

A clean strike: our hero's king topples the pawn on A3.

With dungeon cunning, Giant Rat brings the king to C2. With a steady hand, our hero brings the king to A4, and giant Rat's king advances from C2 to D3.

our hero advances the king from A4 to A5, while giant Rat sets the king on E4, watching every square. From A5 to A6, our hero's king swallows Giant Rat's pawn.

Draw. The dungeon keeps the names of our hero and Giant Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
6 min 12 s
Moves
95
How it ended
draw
Captures (hero / opponent)
10 / 5
Material captured (hero / opponent)
16 / 29
First capture
move 0

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 466 finished games (234 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (95 moves) lasted longer than 92% of the games on this floor.

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