Battle chronicle

The duel begins: our hero against Giant Rat on floor 5.

our hero answers with fury: the king leaps from E4 to D5 and captures the enemy queen.

Neither our hero nor Giant Rat claims victory. A draw on the board.

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The battle, move by move

our hero slides the pawn across the board, from G2 to G3; then with dungeon cunning, Giant Rat brings the pawn to A2. With a steady hand, our hero brings the king to F1.

Giant Rat's bishop reaches H3 and threatens our hero's king.

our hero advances the king from F1 to G1; then giant Rat sets the pawn on E2, watching every square. Without hurry or fear, our hero places the king on F2.

On E1, Giant Rat promotes and gains a reinforcing bishop.

our hero captures the enemy bishop: the king leaps from F2 to E1.

Giant Rat answers by moving the bishop from D6 to B8, while our hero slides the king across the board, from E1 to D2. Check from Giant Rat: the pawn plants itself on E3.

With a steady hand, our hero brings the king to C1. On A1, Giant Rat promotes and gains a reinforcing bishop.

our hero advances the king from C1 to B1, and right after that giant Rat sets the bishop on G2, watching every square. our hero captures the enemy bishop: the king leaps from B1 to A1.

From the dark, Giant Rat pushes the bishop to H3, while our hero's king takes B1, leaving A1 behind. Giant Rat answers by moving the pawn from C4 to C3, and our hero slides the king across the board, from B1 to C2.

With dungeon cunning, Giant Rat brings the king to D8. our hero claims the enemy pawn by landing on C3.

Giant Rat's bishop advances from B8 to D6. our hero advances the king from C3 to D3.

Giant Rat gives check with the bishop on F5.

our hero claims the enemy pawn by landing on E3.

From the dark, Giant Rat pushes the bishop to F8, and our hero's king takes D2, leaving E3 behind. Check from Giant Rat: the bishop plants itself on H6.

our hero slides the king across the board, from D2 to E2, and right after that with dungeon cunning, Giant Rat brings the bishop to F8. With a steady hand, our hero brings the king to E3; then giant Rat's pawn advances from A5 to A4.

our hero advances the king from E3 to F3, and right after that giant Rat sets the king on C7, watching every square. Without hurry or fear, our hero places the pawn on G4.

From the dark, Giant Rat pushes the bishop to G6, while our hero's king takes E3, leaving F3 behind. Giant Rat's bishop reaches C5 and threatens our hero's king.

our hero slides the king across the board, from E3 to F3; then with dungeon cunning, Giant Rat brings the pawn to A3. With a steady hand, our hero brings the king to E2, and right after that giant Rat's pawn advances from A3 to A2.

our hero advances the king from E2 to D2. On A1, Giant Rat promotes and gains a reinforcing queen.

Without hurry or fear, our hero places the pawn on G5. From the dark, Giant Rat pushes the bishop to C2. our hero captures the enemy bishop: the king leaps from D2 to C2.

Giant Rat answers by moving the bishop from C5 to B4, while our hero slides the king across the board, from C2 to B3. With dungeon cunning, Giant Rat brings the queen to A5.

With a steady hand, our hero brings the pawn to G6; then giant Rat's queen advances from A5 to A1. our hero claims the enemy bishop by landing on B4.

Giant Rat gives check with the pawn on A5.

Without hurry or fear, our hero places the king on B3. Giant Rat's queen reaches B1 and threatens our hero's king.

our hero's king takes A3, leaving B3 behind. Check from Giant Rat: the queen plants itself on A1.

our hero slides the king across the board, from A3 to B3. Giant Rat gives check with the queen on B1.

With a steady hand, our hero brings the king to C3. Giant Rat's queen reaches E1 and threatens our hero's king.

our hero advances the king from C3 to C2; then giant Rat sets the king on B8, watching every square. Without hurry or fear, our hero places the pawn on G7.

From the dark, Giant Rat pushes the king to C8. our hero's pawn crowns on G8 and becomes a queen.

Giant Rat answers by moving the king from C8 to D7, while our hero slides the queen across the board, from G8 to B3. Check from Giant Rat: the queen plants itself on E4.

With a steady hand, our hero brings the king to C3; then giant Rat's king advances from D7 to E8. Check: our hero tightens the net by bringing the queen to G8.

Giant Rat sets the king on D7, watching every square, and without hurry or fear, our hero places the king on B2. Check from Giant Rat: the queen plants itself on D4.

our hero's king takes A3, leaving B2 behind. Giant Rat gives check with the queen on E3.

our hero slides the king across the board, from A3 to A4; then with dungeon cunning, Giant Rat brings the king to E7. our hero claims the enemy pawn by landing on A5.

Check from Giant Rat: the queen plants itself on D2.

our hero advances the king from A5 to B6. our hero activates Backstab and silently removes a threat from Giant Rat.

Giant Rat sets the queen on H2, watching every square. Without hurry or fear, our hero places the king on C6. Giant Rat's queen reaches C2 and threatens our hero's king.

our hero's king takes D5, leaving C6 behind. Check from Giant Rat: the queen plants itself on B3.

our hero slides the king across the board, from D5 to E4. Giant Rat gives check with the queen on D5.

our hero captures the enemy queen: the king leaps from E4 to D5.

From the shadows, Backstab. Giant Rat loses a piece to our hero's blade.

Giant Rat's king advances from E7 to D7. our hero gives check with the queen on E6.

Giant Rat sets the king on C7, watching every square. From C6, our hero's queen forces Giant Rat to defend.

From the dark, Giant Rat pushes the king to D8, and our hero's king takes D6, leaving D5 behind.

The duel ends in a draw: our hero and Giant Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 7 s
Moves
99
How it ended
stalemate
Captures (hero / opponent)
8 / 0
Material captured (hero / opponent)
24 / 0
First capture
move 4
Skills used
2

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (99 moves) lasted longer than 94% of the games on this floor.

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