战斗编年史

Alberto C. 摆开棋子,迎战 蝙蝠。地牢在沉默中注视。

Alberto C. 的 王 落在 H4,击败了 蝙蝠 的 车!

Alberto C. 被迫撤离。蝙蝠 占据战场。

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逐着之战

不疾不惧,Alberto C.将王落子于F2. 蝙蝠的兵抵达E3,威胁Alberto C.的王.

从F2至E3,Alberto C.的王吞没蝙蝠的兵.

蝙蝠回应,将王从E8移至D8;继而alberto C.令王滑过棋盘,从E3至F3. 凭地牢之狡,蝙蝠将兵移至D4.

稳如磐石,Alberto C.将王移至G4,且蝙蝠的王从D8推进至C7. Alberto C.将兵从H2推进至H4,而蝙蝠将兵置于C4,紧盯每一格.

不疾不惧,Alberto C.将王落子于G5. 蝙蝠将车从H6移至H4,击倒Alberto C.的兵.

干净利落的一击:Alberto C.的王在H4击倒车.

蝙蝠回应,将兵从C4移至C3,随即alberto C.令王滑过棋盘,从H4至G3. 凭地牢之狡,蝙蝠将兵移至A3.

稳如磐石,Alberto C.将王移至F2,而蝙蝠的兵从C3推进至C2. Alberto C.将王从F2推进至E2,且蝙蝠将兵置于B5,紧盯每一格.

不疾不惧,Alberto C.将王落子于D2. 自暗处,蝙蝠将兵推至D3. 从D2至D3,Alberto C.的王吞没蝙蝠的兵.

蝙蝠的兵在C1升变,敌方的后诞生.

Alberto C.令王滑过棋盘,从D3至E4,而凭地牢之狡,蝙蝠将兵移至A2. 稳如磐石,Alberto C.将王移至F5,且蝙蝠的王从C7推进至B6.

Alberto C.将王从F5推进至E6. 蝙蝠的兵在A1升变,敌方的后诞生.

Alberto C. 被迫撤离。蝙蝠 占据战场。

Game details

Hero's colour
White
Time control
10+0
Actual duration
35 s
Moves
30
How it ended
resignation
Captures (hero / opponent)
3 / 1
Material captured (hero / opponent)
7 / 1
First capture
move 1

Floor 4 statistics

Against 蝙蝠, heroes have won 48% of 639 finished games (305 wins, 90 losses, 244 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (30 moves) lasted longer than 12% of the games on this floor.

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