Battle chronicle

our hero draws pieces against Bat. The dungeon watches in silence.

Bat advances its king to G1 and claims our queen.

Bat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero's king takes E2, leaving E1 behind. Bat answers by moving the pawn from C5 to C4, and right after that our hero slides the king across the board, from E2 to E3.

With dungeon cunning, Bat brings the king to D7. A clean strike: our hero's king topples the pawn on E4.

Bat's pawn advances from B6 to B5. From E4 to D5, our hero's king swallows Bat's rook.

Bat sets the king on E7, watching every square; then without hurry or fear, our hero places the king on E4. From the dark, Bat pushes the pawn to B4, and right after that our hero's king takes F5, leaving E4 behind.

Bat answers by moving the pawn from B7 to B6; then our hero slides the king across the board, from F5 to G6. With dungeon cunning, Bat brings the king to E6.

From G6 to H6, our hero's king swallows Bat's pawn.

Bat's king advances from E6 to F5. our hero advances the pawn from C2 to C3, while bat sets the pawn on D5, watching every square.

From C3 to B4, our hero's pawn swallows Bat's pawn.

From the dark, Bat pushes the king to F4; then our hero's pawn takes B5, leaving B4 behind. Bat answers by moving the pawn from D5 to D4, and right after that our hero slides the king across the board, from H6 to G6.

With dungeon cunning, Bat brings the king to G4. With a steady hand, our hero brings the king to F6, while bat's pawn advances from E5 to E4.

our hero advances the king from F6 to E5, and bat sets the pawn on D3, watching every square. Without hurry or fear, our hero places the king on D4.

From the dark, Bat pushes the pawn to D2. From D4 to C4, our hero's king swallows Bat's pawn.

Bat answers by moving the king from G4 to H4; then our hero slides the king across the board, from C4 to C3. Bat's pawn crowns on D1 and a hostile queen is born.

With a steady hand, our hero brings the king to B4. Bat's queen reaches D4 and threatens our hero's king.

our hero advances the king from B4 to A3. Check from Bat: the queen plants itself on D6.

From A3 to A4, our hero's king swallows Bat's pawn.

Bat gives check with the queen on D4.

our hero's king takes A3, leaving A4 behind. Bat's queen reaches B4 and threatens our hero's king.

From A3 to B4, our hero's king swallows Bat's queen.

With dungeon cunning, Bat brings the king to G5. With a steady hand, our hero brings the king to A4, while bat's king advances from G5 to H4.

our hero advances the king from A4 to B3, and bat sets the pawn on E3, watching every square. Without hurry or fear, our hero places the king on C3.

Bat advances to F2 and claims our pawn.

our hero's king takes D2, leaving C3 behind. Bat's pawn crowns on F1 and a hostile rook is born.

our hero slides the king across the board, from D2 to E2, while with dungeon cunning, Bat brings the rook to F4. With a steady hand, our hero brings the king to D3.

Check from Bat: the rook plants itself on F3.

our hero advances the king from D3 to C4, while bat sets the king on G4, watching every square. Without hurry or fear, our hero places the king on D5.

Bat's rook reaches F5 and threatens our hero's king.

our hero's king takes C6, leaving D5 behind. Bat answers by moving the rook from F5 to F4. From C6 to B6, our hero's king swallows Bat's pawn.

Bat gives check with the rook on F6.

With a steady hand, our hero brings the king to A7. Bat's rook reaches F7 and threatens our hero's king.

our hero advances the king from A7 to A6, and bat sets the king on F4, watching every square. Without hurry or fear, our hero places the pawn on B6.

From the dark, Bat pushes the king to E4, and right after that our hero's pawn takes B7, leaving B6 behind. Bat's rook reaches F6 and threatens our hero's king.

our hero slides the king across the board, from A6 to A7, while with dungeon cunning, Bat brings the rook to F1. Promotion: on B8, our hero turns a pawn into a queen.

Bat's king advances from E4 to F3. our hero advances the queen from B8 to B5, while bat sets the rook on G1, watching every square.

Without hurry or fear, our hero places the queen on B6. From the dark, Bat pushes the king to G2.

By taking the rook on G1, our hero drives Bat into check.

Bat advances to G1 and claims our queen.

our hero slides the pawn across the board, from B2 to B4, and with dungeon cunning, Bat brings the king to H2. With a steady hand, our hero brings the pawn to B5, while bat's king advances from H2 to H1.

our hero advances the pawn from B5 to B6, and bat sets the king on H2, watching every square. Without hurry or fear, our hero places the pawn on B7.

From the dark, Bat pushes the king to G2. Promotion: on B8, our hero turns a pawn into a queen.

Bat answers by moving the king from G2 to F3. From F8, our hero's queen forces Bat to defend.

With dungeon cunning, Bat brings the king to E2. With a steady hand, our hero brings the pawn to A4, and bat's king advances from E2 to E1.

our hero advances the pawn from A4 to A5, while bat sets the king on D1, watching every square. Without hurry or fear, our hero places the king on B7.

From the dark, Bat pushes the king to C2; then our hero's pawn takes A6, leaving A5 behind. Bat answers by moving the king from C2 to B1, and right after that our hero slides the pawn across the board, from A6 to A7.

With dungeon cunning, Bat brings the king to A2. Promotion: on A8, our hero turns a pawn into a queen.

Bat's king advances from A2 to B1. our hero advances the king from B7 to C8, and bat sets the king on C1, watching every square.

Without hurry or fear, our hero places the queen on A2. From the dark, Bat pushes the king to D1, and right after that our hero's queen takes F2, leaving F8 behind.

Bat answers by moving the king from D1 to C1. our hero delivers the final mate from F1.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 32 s
Moves
113
How it ended
checkmate
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
25 / 10
First capture
move 2

Floor 4 statistics

Against Bat, heroes have won 48% of 634 finished games (304 wins, 89 losses, 241 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (113 moves) lasted longer than 95% of the games on this floor.

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