Battle chronicle

The duel begins: our hero against Centipede on floor 6.

Centipede moves its queen from E4 to C4 and topples our hero's pawn!

Neither our hero nor Centipede claims victory. A draw on the board.

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The battle, move by move

our hero slides the king across the board, from E1 to F2; then with dungeon cunning, Centipede brings the pawn to E4. With a steady hand, our hero brings the king to G1, and right after that centipede's pawn advances from G7 to G6.

our hero advances the king from G1 to F2. Check from Centipede: the pawn plants itself on E3.

Without hurry or fear, our hero places the king on E1. From the dark, Centipede pushes the rook to G4, and our hero's king takes D1, leaving E1 behind.

Centipede answers by moving the rook from G4 to H4, while our hero slides the king across the board, from D1 to C1. Check from Centipede: the pawn plants itself on E2.

With a steady hand, our hero brings the king to B2. Centipede gives check with the bishop on F6.

our hero advances the king from B2 to B1, and right after that centipede sets the pawn on G5, watching every square. Without hurry or fear, our hero places the pawn on C4.

In that instant, Backstab: one of Centipede's pieces vanishes without a trace.

From the dark, Centipede pushes the pawn to G4. our hero's king takes A2, leaving B1 behind, and centipede answers by moving the pawn from E7 to E5.

our hero slides the king across the board, from A2 to B1. On E1, Centipede promotes and gains a reinforcing queen.

With a steady hand, our hero brings the king to C2. Check from Centipede: the queen plants itself on E4.

our hero advances the king from C2 to C3, while centipede sets the pawn on D6, watching every square. Without hurry or fear, our hero places the king on B4, and from the dark, Centipede pushes the king to E7.

our hero's king takes A5, leaving B4 behind. A cruel blow: Centipede's queen captures our hero's pawn on C4.

The duel ends in a draw: our hero and Centipede withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 4 s
Moves
30
How it ended
stalemate
Captures (hero / opponent)
0 / 1
Material captured (hero / opponent)
0 / 1
First capture
move 15
Skills used
1

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (30 moves) lasted longer than 14% of the games on this floor.

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