Battle chronicle
A new legend is written: our hero challenges Illusionist on floor 53.
A cruel blow: Illusionist's bishop captures our hero's knight on C3.
Checkmate! our hero topples Illusionist and claims victory.
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The battle, move by move
our hero advances the knight from B1 to C3, and right after that illusionist sets the bishop on D4, watching every square. Without hurry or fear, our hero places the pawn on E3.
From the dark, Illusionist pushes the queen to F5, while our hero's queen takes E2, leaving D1 behind. Illusionist's bishop falls on C3 and tears the knight from our hero.
our hero captures the enemy bishop: the pawn leaps from B2 to C3.
With dungeon cunning, Illusionist brings the rook to A5. our hero claims the enemy pawn by landing on A3.
our hero wraps a piece in Stealth; Illusionist passes through the square without seeing it.
Illusionist's pawn falls on H2 and tears the pawn from our hero.
our hero captures the enemy pawn: the rook leaps from H1 to H2.
Illusionist sets the queen on E5, watching every square. our hero claims the enemy pawn by landing on H6.
From the dark, Illusionist pushes the pawn to F6. our hero captures the enemy bishop: the rook leaps from H6 to G6.
Illusionist answers by moving the rook from A5 to D5. From G8, our hero's rook forces Illusionist to defend.
With dungeon cunning, Illusionist brings the king to F7. our hero captures the enemy pawn: the rook leaps from G8 to G4.
Illusionist's rook advances from D5 to C5, and right after that our hero advances the knight from G1 to F3. Illusionist sets the queen on F5, watching every square.
Without hurry or fear, our hero places the knight on D4, while from the dark, Illusionist pushes the queen to B1. our hero's king takes D1, leaving E1 behind, and illusionist answers by moving the pawn from E7 to E6.
our hero slides the queen across the board, from E2 to A6. With dungeon cunning, Illusionist brings the rook to C6. our hero claims the enemy pawn by landing on A4.
Illusionist's rook advances from C6 to C7.
Illusionist falls to our hero's mate. The legend grows.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 41 s
- Moves
- 47
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 2
- Material captured (hero / opponent)
- 11 / 4
- First capture
- move 3
- Skills used
- 1
Floor 53 statistics
Against Illusionist, heroes have won 31% of 16 finished games (5 wins, 9 losses, 2 draws). Average length: 36 moves. Average game time: 2 min 13 s. Most common ending: checkmate.
This game (47 moves) lasted longer than 56% of the games on this floor.