Battle chronicle
The duel begins: our hero against Illusionist on floor 53.
our hero answers with fury: the pawn leaps from H2 to G3 and captures the enemy queen.
Neither our hero nor Illusionist claims victory. A draw on the board.
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The battle, move by move
our hero captures the enemy queen: the pawn leaps from H2 to G3.
Illusionist's bishop advances from D7 to C6. our hero claims the enemy pawn by landing on A3.
Stealth. our hero's trap leaves Illusionist confused.
Illusionist sets the rook on D7, watching every square. Without hurry or fear, our hero places the queen on C2, while from the dark, Illusionist pushes the bishop to D5.
our hero claims the enemy pawn by landing on A4.
Illusionist answers by moving the pawn from H6 to H5. our hero captures the enemy pawn: the queen leaps from A4 to A5.
With dungeon cunning, Illusionist brings the knight to F5, and right after that with a steady hand, our hero brings the queen to C3. Illusionist's bishop advances from A7 to D4; then our hero advances the queen from C3 to D3.
Illusionist sets the pawn on H4, watching every square. our hero claims the enemy pawn by landing on H4.
From the dark, Illusionist pushes the bishop to B7. our hero's pawn takes E4, leaving E2 behind, while illusionist answers by moving the pawn from G4 to G3.
our hero claims the enemy knight by landing on F5.
With dungeon cunning, Illusionist brings the bishop to A6. our hero captures the enemy bishop: the queen leaps from D3 to D4.
Illusionist's rook advances from D7 to D6. our hero claims the enemy rook by landing on D6.
Illusionist sets the bishop on E2, watching every square. our hero captures the enemy bishop: the bishop leaps from F1 to E2.
After toppling the pawn on F2, Illusionist threatens our hero's king.
our hero claims the enemy pawn by landing on F2.
Illusionist answers by moving the king from E8 to F7. our hero captures the pawn on G6 and leaves Illusionist in check.
With dungeon cunning, Illusionist brings the king to G7, and right after that with a steady hand, our hero brings the queen to G3. Illusionist's king advances from G7 to G8; then our hero advances the pawn from G6 to G7.
Illusionist sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on H5, and from the dark, Illusionist pushes the king to E8.
our hero's pawn crowns on G8 and becomes a queen.
Illusionist answers by moving the king from E8 to D7, and right after that our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Illusionist brings the king to C6; then with a steady hand, our hero brings the pawn to H7.
Illusionist's king advances from C6 to B6. our hero's pawn crowns on H8 and becomes a queen.
Illusionist sets the king on C5, watching every square. Check: our hero tightens the net by bringing the queen to C3.
From the dark, Illusionist pushes the king to B6. our hero's queen takes D5, leaving G8 behind, and illusionist answers by moving the king from B6 to A7.
our hero slides the queen across the board, from C3 to C6.
The duel ends in a draw: our hero and Illusionist withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 50 s
- Moves
- 49
- How it ended
- stalemate
- Captures (hero / opponent)
- 11 / 1
- Material captured (hero / opponent)
- 29 / 1
- First capture
- move 0
- Skills used
- 1
Floor 53 statistics
Against Illusionist, heroes have won 31% of 16 finished games (5 wins, 9 losses, 2 draws). Average length: 36 moves. Average game time: 2 min 13 s. Most common ending: checkmate.
This game (49 moves) lasted longer than 63% of the games on this floor.